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Mundane vs. Fantastical
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<blockquote data-quote="Hussar" data-source="post: 4512038" data-attributes="member: 22779"><p>Before, you said 7th level, so, things are a bit shifting. But, in any case, yes, I do consider ejecting at least 50% of the rules of a game to be a massive rewrite. I'm not sure how you could view it any other way. Stripping at least half of the game out is a pretty large change any way you want to look at it.</p><p></p><p>Yes, while any given game does not use a large fraction of the rules, that's true, the potential exists in a given game to use any rule. You've cut off that potential then try to say that you haven't made any major changes? Play styles entirely change because of the changes you've made. PrC's are now pretty much off the table for one. Higher level magic is off the table. PC wealth is pretty low, so, you're not going to see more than minor magic items. A large chunk of the monsters are off the table. On and on.</p><p></p><p>And this is not a major shift in the game?</p><p></p><p>You argue that you get what you want with these changes. That's fair enough. I totally buy that. But, don't try to pretend that you haven't made huge changes to the game. You have. </p><p></p><p>My point is, if you're going to make such sweeping changes, why not find a game that fits what you want better? Obviously a level based system like 3e isn't what you want, since the level power is too high. You obviously don't want the higher powered magic that 3e assumes as well. </p><p></p><p>There are d20 variants that much better suit this playstyle, if you want to stay within the d20 family. The aforementioned E6 is a good example. </p><p></p><p>I just don't understand, with the huge number of games out there, why stick with a game that really doesn't work as written with what you want?</p><p></p><p>I guess I don't understand why anyone would want to invest money in rules that don't work for what they want. Yes, I expect the game I play to suit my playstyle. I don't think that's unreasonable. 3e D&D is not particularly suited to "mundane" fantasy and, IMNSHO, D&D has never really been suited to "mundane" fantasy. Going back to 1e, by the time you hit about 6th level, you could stand toe to toe with just about any non-unique monster and expect to survive. By 9th, the only thing that killed you was save or die. That's not mundane to me. When my fighter can stand in front of 20 bad guys and expect to win, that's pretty wahoo.</p><p></p><p>Just as a question, do you consider Bruce Lee movies to be mundane or fantastic? How about Jackie Chan?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4512038, member: 22779"] Before, you said 7th level, so, things are a bit shifting. But, in any case, yes, I do consider ejecting at least 50% of the rules of a game to be a massive rewrite. I'm not sure how you could view it any other way. Stripping at least half of the game out is a pretty large change any way you want to look at it. Yes, while any given game does not use a large fraction of the rules, that's true, the potential exists in a given game to use any rule. You've cut off that potential then try to say that you haven't made any major changes? Play styles entirely change because of the changes you've made. PrC's are now pretty much off the table for one. Higher level magic is off the table. PC wealth is pretty low, so, you're not going to see more than minor magic items. A large chunk of the monsters are off the table. On and on. And this is not a major shift in the game? You argue that you get what you want with these changes. That's fair enough. I totally buy that. But, don't try to pretend that you haven't made huge changes to the game. You have. My point is, if you're going to make such sweeping changes, why not find a game that fits what you want better? Obviously a level based system like 3e isn't what you want, since the level power is too high. You obviously don't want the higher powered magic that 3e assumes as well. There are d20 variants that much better suit this playstyle, if you want to stay within the d20 family. The aforementioned E6 is a good example. I just don't understand, with the huge number of games out there, why stick with a game that really doesn't work as written with what you want? I guess I don't understand why anyone would want to invest money in rules that don't work for what they want. Yes, I expect the game I play to suit my playstyle. I don't think that's unreasonable. 3e D&D is not particularly suited to "mundane" fantasy and, IMNSHO, D&D has never really been suited to "mundane" fantasy. Going back to 1e, by the time you hit about 6th level, you could stand toe to toe with just about any non-unique monster and expect to survive. By 9th, the only thing that killed you was save or die. That's not mundane to me. When my fighter can stand in front of 20 bad guys and expect to win, that's pretty wahoo. Just as a question, do you consider Bruce Lee movies to be mundane or fantastic? How about Jackie Chan? [/QUOTE]
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