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Mundanity for Adventure/Campaign Inspiration
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<blockquote data-quote="MGibster" data-source="post: 8215026" data-attributes="member: 4534"><p>I was inspired by another thread to look into <em>Boot Hill</em>, a role playing game set in the Old West from TSR with three editions published from 1975-1990, and I ran across an adventure titled <em>Ballots & Bullets.</em> (This is one of those games WotC has a disclaimer on saying that it "may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time" and rightly so I think. I just wanted to make you aware that you'll evidence for why WotC felt the disclaimer necessary in the quote below.)</p><p></p><p></p><p></p><p>I've been kicking around the idea of writing a <em>Deadlands</em> scenario around the election of a mayor, city council, or even county sheriff and I was absolutely intrigued to find that someone beat me to the punch in 1982. In most role playing games the PCs are doing something rather fantastical like investigating eldritch horrors, exploring ancient dungeons and relieving the current inhabitants of their possessions, or tooling around the galaxy defeating evil empires. <em>Boot Hill</em> lacked the supernatural or fantastic that were common in most game settings at the time so that does help explain why something like an election could serve to drive the action of this module. But using something so mundane in a setting with fantastic elements might be fun? </p><p></p><p>So I'm thinking it might be fun to have adventure concepts that are grounded in mundane aspects of life. Maybe some D&D adventurers get their start because they're members of the Baking Guild and they need to win the favor of the king in order to protect their charter against an upstart guild trying to worm its way into their racket. There's got to be a ton of normal slices of life that can be used for excellent adventure fodder. Any ideas? </p><h3></h3></blockquote><p></p>
[QUOTE="MGibster, post: 8215026, member: 4534"] I was inspired by another thread to look into [I]Boot Hill[/I], a role playing game set in the Old West from TSR with three editions published from 1975-1990, and I ran across an adventure titled [I]Ballots & Bullets.[/I] (This is one of those games WotC has a disclaimer on saying that it "may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time" and rightly so I think. I just wanted to make you aware that you'll evidence for why WotC felt the disclaimer necessary in the quote below.) I've been kicking around the idea of writing a [I]Deadlands[/I] scenario around the election of a mayor, city council, or even county sheriff and I was absolutely intrigued to find that someone beat me to the punch in 1982. In most role playing games the PCs are doing something rather fantastical like investigating eldritch horrors, exploring ancient dungeons and relieving the current inhabitants of their possessions, or tooling around the galaxy defeating evil empires. [I]Boot Hill[/I] lacked the supernatural or fantastic that were common in most game settings at the time so that does help explain why something like an election could serve to drive the action of this module. But using something so mundane in a setting with fantastic elements might be fun? So I'm thinking it might be fun to have adventure concepts that are grounded in mundane aspects of life. Maybe some D&D adventurers get their start because they're members of the Baking Guild and they need to win the favor of the king in order to protect their charter against an upstart guild trying to worm its way into their racket. There's got to be a ton of normal slices of life that can be used for excellent adventure fodder. Any ideas? [HEADING=2][/HEADING] [/QUOTE]
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