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Murchad's Legacy Campaign Setting
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<blockquote data-quote="BiggusGeekus" data-source="post: 2498870" data-attributes="member: 1014"><p>Wyvern:</p><p></p><p>Capellan is on the mark, but just to be pendantic and wordy, I thought I'd go into detail.</p><p></p><p>Clerics of the Church of Light pray to four saintlike figures for guidance. Worshipping the Light directly won't get you anywhere, it's too powerful (why that makes sense is a seperate issue). Each of these saints presides over four "paragons" of a given virtue. A Cleric of the Church of Light would, for example, follow Voporix and could rotate between good, war, protection, and strength. It gives the Church of Light a bit of extra cool, which they kind of need because they're a little drab.</p><p></p><p>Conjuration, Evocation, Necromancy: Yep. They're against the law in most places for arcane casters. Launhym is likely to go a little easy on you just because they're desperate. Remaria you can get around pretty easiliy if you start as a member of the Imperial Academy. Clerics get a pass, but cult gods don't, so you'll have to belong to one of the major religions or be a druid. So if you want to be a cleric of some god you made up (totally ok within the setting) with the Death and Chaos domains or something, you don't just get a free ride. People in Murchad's Legacy have seen what magical wars can do. It isn't so much that they're superstioius (though there's some of that), it's that they're nervous. </p><p></p><p>Greater Augmentation: It's a little trickier than Capellan described, but not much. Basically its a 9th level spell that doesn't work. You have to make both a spellcraft and knowlege(nature) check of DC 40 for it to work reliably. Basically, this is a magical attempt at genetic engineering performed by people with no knowledge of genetics. It's not really a good idea. The casting time is 10 rounds, so there's plenty of time to disrupt it. All that being said, I think Capellan is right. There should be an exp cost and there should be very specific guidelines as to what can be accomplished with it. I'll address that in the future.</p><p></p><p>Happy gaming!</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 2498870, member: 1014"] Wyvern: Capellan is on the mark, but just to be pendantic and wordy, I thought I'd go into detail. Clerics of the Church of Light pray to four saintlike figures for guidance. Worshipping the Light directly won't get you anywhere, it's too powerful (why that makes sense is a seperate issue). Each of these saints presides over four "paragons" of a given virtue. A Cleric of the Church of Light would, for example, follow Voporix and could rotate between good, war, protection, and strength. It gives the Church of Light a bit of extra cool, which they kind of need because they're a little drab. Conjuration, Evocation, Necromancy: Yep. They're against the law in most places for arcane casters. Launhym is likely to go a little easy on you just because they're desperate. Remaria you can get around pretty easiliy if you start as a member of the Imperial Academy. Clerics get a pass, but cult gods don't, so you'll have to belong to one of the major religions or be a druid. So if you want to be a cleric of some god you made up (totally ok within the setting) with the Death and Chaos domains or something, you don't just get a free ride. People in Murchad's Legacy have seen what magical wars can do. It isn't so much that they're superstioius (though there's some of that), it's that they're nervous. Greater Augmentation: It's a little trickier than Capellan described, but not much. Basically its a 9th level spell that doesn't work. You have to make both a spellcraft and knowlege(nature) check of DC 40 for it to work reliably. Basically, this is a magical attempt at genetic engineering performed by people with no knowledge of genetics. It's not really a good idea. The casting time is 10 rounds, so there's plenty of time to disrupt it. All that being said, I think Capellan is right. There should be an exp cost and there should be very specific guidelines as to what can be accomplished with it. I'll address that in the future. Happy gaming! [/QUOTE]
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