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<blockquote data-quote="RealAlHazred" data-source="post: 6706741" data-attributes="member: 25818"><p><strong>Originally posted by <s>AlHazred</s>Liane the Wayfarer:</strong></p><p></p><p>There have been similar threads in previous seasons, and I think we need one more now, since there's more DM prep work.</p><p></p><p>Alphastream1 mentioned in another thread that he made a map gallery to keep track of his D&D Encounters maps. I did the same, and looking them over at the <a href="http://dungeonsmaster.com/2012/09/dd-encounters-map-gallery/" target="_blank">DungeonsMaster.com Encounters map gallery</a> I think some seasons will be more useful than others. What I saw as useful right off the bat (I only went as far back as Season 4, since that's when I started DMing Encounters):</p><p></p><ul> <li data-xf-list-type="ul"><strong><a href="http://dungeonsmaster.com/wp-content/uploads/2012/12/encounters-4-map-2a.jpg" target="_blank">Season 4, Town Square/Rough Ice</a></strong>: The Launch Weekend materials come with a good town square map, but not every open-streets encounter will take place in the Wide. This makes a good place in the Upper or Lower City to have your clandestine meetings.</li> <li data-xf-list-type="ul"><strong><a href="http://dungeonsmaster.com/wp-content/uploads/2011/04/encounters-5-map-1.jpg" target="_blank">Season 5, Tavern/Trail</a></strong>: The tavern map could represent any of several watering holes in the city. Considering the amound of space around it, I would expect the Outer City (except Little Calimshan) might be the best place for it. The trail could be used in the supplementary Exile scenario in the <a href="http://media.wizards.com/downloads/dnd/MinBG_Events.pdf" target="_blank">Events Supplement</a>.</li> <li data-xf-list-type="ul"><strong><a href="http://dungeonsmaster.com/wp-content/uploads/2011/04/encounters-5-map-2.jpg" target="_blank">Season 5, Bridges/Town Streets</a></strong>: The bridges would be pretty useless since there aren't any streams around besides the River Chionthar, and the street is just a crop of <a href="http://dungeonsmaster.com/wp-content/uploads/2012/10/encounters-12-map-6.jpg" target="_blank">a larger map they released later</a>.</li> <li data-xf-list-type="ul"><strong><a href="http://dungeonsmaster.com/wp-content/uploads/2011/04/encounters-5-map-3.jpg" target="_blank">Season 5, Dungeon/Warehouse</a></strong>: The dungeon won't be useful unless the PCs spend a lot of time in the Undercellars, but the warehouse is great. You could plop it down anywhere near the river. It could be the entrance to Wyrm's Rock for Stage 9: Weapon Smuggling.</li> <li data-xf-list-type="ul"><strong><a href="http://dungeonsmaster.com/wp-content/uploads/2011/04/encounters-5-map-4.jpg" target="_blank">Season 5, Farm/Graveyard</a></strong>: The farm could be placed anywhere in the Outer City, except Little Calimshan. The graveyard could represent the Szarr family crypts in the supplementary Planted Evidence encounter in the <a href="http://media.wizards.com/downloads/dnd/MinBG_Events.pdf" target="_blank">Events Supplement</a>.</li> <li data-xf-list-type="ul"><strong><a href="http://dungeonsmaster.com/wp-content/uploads/2011/04/encounters-5-map-6.jpg" target="_blank">Season 5, Temple</a></strong>: Probably won't come into play unless the PCs decide to go to one of the shrines. There are a few in the city: the Rose Portal (Lathander), Shrine of Suffering (Ilmater), Unrolling Scroll (Oghma), and Watchful Shield (Helm).</li> <li data-xf-list-type="ul"><strong><a href="http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-1.jpg" target="_blank">Season 6, Intersection/Burning Gate</a></strong>: The intersection could be anywhere in the Upper or Lower City. I'd use it for Stage 6: Arson. The gate is the same as <a href="http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-6.jpg" target="_blank">another one</a>, but with the addition of fires - this could be used for something later in the season, when the city starts becoming a powder-keg.</li> <li data-xf-list-type="ul"><strong><a href="http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-3.jpg" target="_blank">Season 6, Tavern/Dock Area</a></strong>: Either of these could be useful. There are 11 taverns, inns, festhalls and cafes on the map; this would make a good festhall. The dock could be any of the ones in Gray Harbor; it can be used in the supplementary Scuttling the Fleet scenario from the <a href="http://media.wizards.com/downloads/dnd/MinBG_Events.pdf" target="_blank">Events Supplement</a>.</li> <li data-xf-list-type="ul"><strong><a href="http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-4.jpg" target="_blank">Season 6, Sewer</a></strong>: Again, probably won't come up unless the party decides to try the Undercellar, or to break into/out of one of the larger city structures. If they get imprisoned in the Seatower of Balduran, this could represent a secret passageway out if necessary, as indicated in the "Jailed" sidebar on page 17.</li> <li data-xf-list-type="ul"><strong><a href="http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-5.jpg" target="_blank">Season 6, Waterfront Area</a></strong>: This could be anywhere in Gray Harbor. It's considerably larger than the earlier one, so it would be good for a scene of heavy action. It could see use in Stage 2: Flaming Fist Thuggery, Interlude 2: Harbormaster, Stage 8: Riot, and Stage 10: Public Executions. It can also be used in the supplementary Scuttling the Fleet scenario from the <a href="http://media.wizards.com/downloads/dnd/MinBG_Events.pdf" target="_blank">Events Supplement</a>.</li> <li data-xf-list-type="ul"><strong><a href="http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-6.jpg" target="_blank">Season 6, City Gate/Waterside Warehouse</a></strong>: The gate might work for one of the Basilisk Gate in Stage 1: Tax Rebates and Stage 10: Public Executions; later, when the riots start, you can use the burning gate above. The warehouse could be adapted for one of the structures in Wyrm's Crossing, particularly Danthelon's Dancing Axe from Stage 1: Search and Seizure, or Horgold Hadru’s pottery shop from Stage 3: Hands Off; in this interpretation, the railing represents a drop to the river below.</li> <li data-xf-list-type="ul"><strong><a href="http://dungeonsmaster.com/wp-content/uploads/2011/11/encounters-7-map-3.jpg" target="_blank">Season 7, Town Gate/Cavern</a></strong>: The town gate could be used for the entry to Little Calimshan.</li> <li data-xf-list-type="ul"><strong><a href="http://dungeonsmaster.com/wp-content/uploads/2011/11/encounters-7-map-5.jpg" target="_blank">Season 7, Hedge Maze/Feasthall</a></strong>: Duke Torlin Silvershield has a hedge maze on his estate. The feasthall could work for a private soiree with one of the bigwigs in the city.</li> <li data-xf-list-type="ul"><strong><a href="http://dungeonsmaster.com/wp-content/uploads/2011/11/encounters-7-map-6.jpg" target="_blank">Season 7, Plaza/Entrance Hall/Sanctum</a></strong>: The entrance hall could work for one of the temples in town; not one of the Gond ones, but maybe the Water Queen's House (Umberlee) or the Lady's Hall (Tymora).</li> <li data-xf-list-type="ul"><strong><a href="http://dungeonsmaster.com/wp-content/uploads/2012/02/encounters-8-map-02.jpg" target="_blank">Season 8, Street/Unholy Fane</a></strong>: The street area is pretty useful, and has part of a tavern on it for when those tavern brawls inevitably spill out onto the street. It could come up in any of the Stage 2 scenarios, or again in Stage 6: Old-School Dueling. It's also good for the supplementary When Animals Attack or Loose Tiles scenarios from the <a href="http://media.wizards.com/downloads/dnd/MinBG_Events.pdf" target="_blank">Events Supplement</a>.</li> <li data-xf-list-type="ul"><a href="http://dungeonsmaster.com/wp-content/uploads/2012/02/encounters-8-map-05.jpg" target="_blank"><strong>Season 8, House and Barn</strong></a>: This could be any of the smaller, seemingly-unimportant peasant houses in the Outer City.</li> <li data-xf-list-type="ul"><a href="http://dungeonsmaster.com/wp-content/uploads/2012/05/encounters-9-map-01.jpg" target="_blank"><strong>Season 9, Tavern/Mansion</strong></a>: The tavern is good. The mansion could work for one of the nobles.</li> <li data-xf-list-type="ul"><a href="http://dungeonsmaster.com/wp-content/uploads/2012/05/encounters-9-map-02.jpg" target="_blank"><strong>Season 9, Catacomb/Cellar</strong></a>: The cellar portion would make a good lair for the alchemists in Stage 10: Smokepowder Plot.</li> <li data-xf-list-type="ul"><a href="http://dungeonsmaster.com/wp-content/uploads/2012/08/encounters-10-map-2.jpg" target="_blank"><strong>Season 10, Catacombs/Lower Fane</strong></a>: The catacombs map could work for Stage 7: Kidnappings.</li> <li data-xf-list-type="ul"><a href="http://dungeonsmaster.com/wp-content/uploads/2012/10/encounters-12-map-6.jpg" target="_blank"><strong>Season 11, Town Streets</strong></a>: This map could be used for a number of circumstances. Most especially, it could be used for Stage 8: Riot or the chase of Stepan Groat in the supplementary scenario Legal Trouble in the Events Supplement.</li> <li data-xf-list-type="ul"><a href="http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-1.jpg" target="_blank"><strong>Season 13, Tavern/Sewer Entrance</strong></a>: The tavern could be used as the Hamhocks Slaughterhouse in Stage 7: Closing Baldur’s Mouth.</li> <li data-xf-list-type="ul"><a href="http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-2.jpg" target="_blank"><strong>Season 13, Tavern-Ship/Two-Story House</strong></a>: The tavern-ship can work well for the Low Lantern tavern which figures in Stage 1. The house could be the Oasis, which can feature in Stage 1: Search and Seizure and Closing the Vice Dens.</li> <li data-xf-list-type="ul"><a href="http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-3.jpg" target="_blank"><strong>Season 13, Castle</strong></a>: This could represent the Seatower of Balduran for Stage 10: Prison Break; it's not accurate, but we're not going to get a full map of that structure so we need to improvise. The <a href="http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-4.jpg" target="_blank"><strong>second story and roof</strong></a> of that structure may also come in handy during Stage 11: Murder is a Riot.</li> </ul><p></p><p><a href="http://dungeonsmaster.com/2012/10/lair-assault-map-gallery/" target="_blank">Lair Assault also had a few maps</a> that were good for this:</p><p></p><ul> <li data-xf-list-type="ul"><a href="http://dungeonsmaster.com/wp-content/uploads/2012/10/liar-assault-1-season-2-map-b.jpg" target="_blank"><strong>Season 2, Ship:</strong></a> This could be used if the PCs end up on any of the ships during one of the events.<br /> <a href="http://dungeonsmaster.com/wp-content/uploads/2012/10/lair-assault-season-5-map-a.jpg" target="_blank">http://dungeonsmaster.com/wp-content/uploads/2012/10/lair-assault-season-5-map-a.jpg</a></li> <li data-xf-list-type="ul"><a href="http://dungeonsmaster.com/wp-content/uploads/2012/10/lair-assault-season-5-map-a.jpg" target="_blank"><strong>Season 5, Mansion</strong></a>: This could be used for Wyllyck Caldwell's house from Stage 4: Ravengard for Duke.</li> <li data-xf-list-type="ul"><a href="http://dungeonsmaster.com/wp-content/uploads/2012/10/lair-assault-season-5-map-b.jpg" target="_blank"><strong>Season 5, Mansion Cellars</strong></a>: This could work for the High Hall's cellar for Stage 10: Smokepowder Plot. The flooded area represents the cistern.</li> </ul><p></p><p>The Launch Weekend map for the Wide, comes up in Stage 7: Massacre and may again in Stage 11: Murder is a Riot.</p><p></p><p>If you really need help coming up with vast stretches of city because your party plans on winning their Urban Explorer badges, then let me recommend the excellent <a href="http://davesmapper.com/" target="_blank">Dave's Mapper</a> site, where you can select "City" in the drop down menu and get pre-made sections as large or small as you need.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6706741, member: 25818"] [b]Originally posted by [s]AlHazred[/s]Liane the Wayfarer:[/b] There have been similar threads in previous seasons, and I think we need one more now, since there's more DM prep work. Alphastream1 mentioned in another thread that he made a map gallery to keep track of his D&D Encounters maps. I did the same, and looking them over at the [URL=http://dungeonsmaster.com/2012/09/dd-encounters-map-gallery/]DungeonsMaster.com Encounters map gallery[/URL] I think some seasons will be more useful than others. What I saw as useful right off the bat (I only went as far back as Season 4, since that's when I started DMing Encounters): [LIST] [*][b][URL=http://dungeonsmaster.com/wp-content/uploads/2012/12/encounters-4-map-2a.jpg]Season 4, Town Square/Rough Ice[/URL][/b]: The Launch Weekend materials come with a good town square map, but not every open-streets encounter will take place in the Wide. This makes a good place in the Upper or Lower City to have your clandestine meetings. [*][b][URL=http://dungeonsmaster.com/wp-content/uploads/2011/04/encounters-5-map-1.jpg]Season 5, Tavern/Trail[/URL][/b]: The tavern map could represent any of several watering holes in the city. Considering the amound of space around it, I would expect the Outer City (except Little Calimshan) might be the best place for it. The trail could be used in the supplementary Exile scenario in the [URL=http://media.wizards.com/downloads/dnd/MinBG_Events.pdf]Events Supplement[/URL]. [*][b][URL=http://dungeonsmaster.com/wp-content/uploads/2011/04/encounters-5-map-2.jpg]Season 5, Bridges/Town Streets[/URL][/b]: The bridges would be pretty useless since there aren't any streams around besides the River Chionthar, and the street is just a crop of [URL=http://dungeonsmaster.com/wp-content/uploads/2012/10/encounters-12-map-6.jpg]a larger map they released later[/URL]. [*][b][URL=http://dungeonsmaster.com/wp-content/uploads/2011/04/encounters-5-map-3.jpg]Season 5, Dungeon/Warehouse[/URL][/b]: The dungeon won't be useful unless the PCs spend a lot of time in the Undercellars, but the warehouse is great. You could plop it down anywhere near the river. It could be the entrance to Wyrm's Rock for Stage 9: Weapon Smuggling. [*][b][URL=http://dungeonsmaster.com/wp-content/uploads/2011/04/encounters-5-map-4.jpg]Season 5, Farm/Graveyard[/URL][/b]: The farm could be placed anywhere in the Outer City, except Little Calimshan. The graveyard could represent the Szarr family crypts in the supplementary Planted Evidence encounter in the [URL=http://media.wizards.com/downloads/dnd/MinBG_Events.pdf]Events Supplement[/URL]. [*][b][URL=http://dungeonsmaster.com/wp-content/uploads/2011/04/encounters-5-map-6.jpg]Season 5, Temple[/URL][/b]: Probably won't come into play unless the PCs decide to go to one of the shrines. There are a few in the city: the Rose Portal (Lathander), Shrine of Suffering (Ilmater), Unrolling Scroll (Oghma), and Watchful Shield (Helm). [*][b][URL=http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-1.jpg]Season 6, Intersection/Burning Gate[/URL][/b]: The intersection could be anywhere in the Upper or Lower City. I'd use it for Stage 6: Arson. The gate is the same as [URL=http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-6.jpg]another one[/URL], but with the addition of fires - this could be used for something later in the season, when the city starts becoming a powder-keg. [*][b][URL=http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-3.jpg]Season 6, Tavern/Dock Area[/URL][/b]: Either of these could be useful. There are 11 taverns, inns, festhalls and cafes on the map; this would make a good festhall. The dock could be any of the ones in Gray Harbor; it can be used in the supplementary Scuttling the Fleet scenario from the [URL=http://media.wizards.com/downloads/dnd/MinBG_Events.pdf]Events Supplement[/URL]. [*][b][URL=http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-4.jpg]Season 6, Sewer[/URL][/b]: Again, probably won't come up unless the party decides to try the Undercellar, or to break into/out of one of the larger city structures. If they get imprisoned in the Seatower of Balduran, this could represent a secret passageway out if necessary, as indicated in the "Jailed" sidebar on page 17. [*][b][URL=http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-5.jpg]Season 6, Waterfront Area[/URL][/b]: This could be anywhere in Gray Harbor. It's considerably larger than the earlier one, so it would be good for a scene of heavy action. It could see use in Stage 2: Flaming Fist Thuggery, Interlude 2: Harbormaster, Stage 8: Riot, and Stage 10: Public Executions. It can also be used in the supplementary Scuttling the Fleet scenario from the [URL=http://media.wizards.com/downloads/dnd/MinBG_Events.pdf]Events Supplement[/URL]. [*][b][URL=http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-6.jpg]Season 6, City Gate/Waterside Warehouse[/URL][/b]: The gate might work for one of the Basilisk Gate in Stage 1: Tax Rebates and Stage 10: Public Executions; later, when the riots start, you can use the burning gate above. The warehouse could be adapted for one of the structures in Wyrm's Crossing, particularly Danthelon's Dancing Axe from Stage 1: Search and Seizure, or Horgold Hadru’s pottery shop from Stage 3: Hands Off; in this interpretation, the railing represents a drop to the river below. [*][b][URL=http://dungeonsmaster.com/wp-content/uploads/2011/11/encounters-7-map-3.jpg]Season 7, Town Gate/Cavern[/URL][/b]: The town gate could be used for the entry to Little Calimshan. [*][b][URL=http://dungeonsmaster.com/wp-content/uploads/2011/11/encounters-7-map-5.jpg]Season 7, Hedge Maze/Feasthall[/URL][/b]: Duke Torlin Silvershield has a hedge maze on his estate. The feasthall could work for a private soiree with one of the bigwigs in the city. [*][b][URL=http://dungeonsmaster.com/wp-content/uploads/2011/11/encounters-7-map-6.jpg]Season 7, Plaza/Entrance Hall/Sanctum[/URL][/b]: The entrance hall could work for one of the temples in town; not one of the Gond ones, but maybe the Water Queen's House (Umberlee) or the Lady's Hall (Tymora). [*][b][URL=http://dungeonsmaster.com/wp-content/uploads/2012/02/encounters-8-map-02.jpg]Season 8, Street/Unholy Fane[/URL][/b]: The street area is pretty useful, and has part of a tavern on it for when those tavern brawls inevitably spill out onto the street. It could come up in any of the Stage 2 scenarios, or again in Stage 6: Old-School Dueling. It's also good for the supplementary When Animals Attack or Loose Tiles scenarios from the [URL=http://media.wizards.com/downloads/dnd/MinBG_Events.pdf]Events Supplement[/URL]. [*][URL=http://dungeonsmaster.com/wp-content/uploads/2012/02/encounters-8-map-05.jpg][b]Season 8, House and Barn[/b][/URL]: This could be any of the smaller, seemingly-unimportant peasant houses in the Outer City. [*][URL=http://dungeonsmaster.com/wp-content/uploads/2012/05/encounters-9-map-01.jpg][b]Season 9, Tavern/Mansion[/b][/URL]: The tavern is good. The mansion could work for one of the nobles. [*][URL=http://dungeonsmaster.com/wp-content/uploads/2012/05/encounters-9-map-02.jpg][b]Season 9, Catacomb/Cellar[/b][/URL]: The cellar portion would make a good lair for the alchemists in Stage 10: Smokepowder Plot. [*][URL=http://dungeonsmaster.com/wp-content/uploads/2012/08/encounters-10-map-2.jpg][b]Season 10, Catacombs/Lower Fane[/b][/URL]: The catacombs map could work for Stage 7: Kidnappings. [*][URL=http://dungeonsmaster.com/wp-content/uploads/2012/10/encounters-12-map-6.jpg][b]Season 11, Town Streets[/b][/URL]: This map could be used for a number of circumstances. Most especially, it could be used for Stage 8: Riot or the chase of Stepan Groat in the supplementary scenario Legal Trouble in the Events Supplement. [*][URL=http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-1.jpg][b]Season 13, Tavern/Sewer Entrance[/b][/URL]: The tavern could be used as the Hamhocks Slaughterhouse in Stage 7: Closing Baldur’s Mouth. [*][URL=http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-2.jpg][b]Season 13, Tavern-Ship/Two-Story House[/b][/URL]: The tavern-ship can work well for the Low Lantern tavern which figures in Stage 1. The house could be the Oasis, which can feature in Stage 1: Search and Seizure and Closing the Vice Dens. [*][URL=http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-3.jpg][b]Season 13, Castle[/b][/URL]: This could represent the Seatower of Balduran for Stage 10: Prison Break; it's not accurate, but we're not going to get a full map of that structure so we need to improvise. The [URL=http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-4.jpg][b]second story and roof[/b][/URL] of that structure may also come in handy during Stage 11: Murder is a Riot. [/LIST] [URL=http://dungeonsmaster.com/2012/10/lair-assault-map-gallery/]Lair Assault also had a few maps[/URL] that were good for this: [LIST] [*][URL=http://dungeonsmaster.com/wp-content/uploads/2012/10/liar-assault-1-season-2-map-b.jpg][b]Season 2, Ship:[/b][/URL] This could be used if the PCs end up on any of the ships during one of the events. [URL=http://dungeonsmaster.com/wp-content/uploads/2012/10/lair-assault-season-5-map-a.jpg][b][/b][/URL] [*][URL=http://dungeonsmaster.com/wp-content/uploads/2012/10/lair-assault-season-5-map-a.jpg][b]Season 5, Mansion[/b][/URL]: This could be used for Wyllyck Caldwell's house from Stage 4: Ravengard for Duke. [*][URL=http://dungeonsmaster.com/wp-content/uploads/2012/10/lair-assault-season-5-map-b.jpg][b]Season 5, Mansion Cellars[/b][/URL]: This could work for the High Hall's cellar for Stage 10: Smokepowder Plot. The flooded area represents the cistern. [/LIST] The Launch Weekend map for the Wide, comes up in Stage 7: Massacre and may again in Stage 11: Murder is a Riot. If you really need help coming up with vast stretches of city because your party plans on winning their Urban Explorer badges, then let me recommend the excellent [URL=http://davesmapper.com/]Dave's Mapper[/URL] site, where you can select "City" in the drop down menu and get pre-made sections as large or small as you need. [/QUOTE]
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