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<blockquote data-quote="RealAlHazred" data-source="post: 6706769" data-attributes="member: 25818"><p><strong>Originally posted by <s>AlHazred</s>Liane the Wayfarer:</strong></p><p></p><p> [MENTION=6749597]Spykes[/MENTION] is correct. I noted the hedge maze only in further, deeper reading of the setting book. What I should have said is, no hedge maze is specified in any of the given events. In any case, I have updated my first post.</p><p></p><p>As far as the list goes, even before [MENTION=4280]Geo[/MENTION]harpst suggested it, it occurred to me that I might have restructured it by events. The problem here is that there is no guarantee that the players will decide to go any particular route. I will suggest some maps that you bring every week, as they represent some of the most common scenes for action.</p><p></p><p><em><u><strong>Specifically Useful Maps:</strong></u></em></p><ul> <li data-xf-list-type="ul"><strong>Stage 1</strong> <ul> <li data-xf-list-type="ul"><strong>Search and Seizure:</strong> Danthelon’s Dancing Axe = <a href="http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-6.jpg" target="_blank">Season 6, City Gate/Waterside Warehouse</a></li> <li data-xf-list-type="ul"><strong>Search and Seizure:</strong> the Low Lantern tavern = <a href="http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-2.jpg" target="_blank">Season 13, Tavern-Ship/Two-Story House</a></li> <li data-xf-list-type="ul"><strong>Tax Rebates:</strong> the Basilisk Gate = <a href="http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-6.jpg" target="_blank">Season 6, City Gate/Waterside Warehouse</a></li> <li data-xf-list-type="ul"><strong>Tax Rebates:</strong> narrow Lower City street = they haven’t really given us any “narrow street” maps in Encounters, but you can use the <a href="http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-1.jpg" target="_blank">Season 6, Intersection/Burning Gate</a> map, just ignore the ruined buildings; if you have the D&D Miniatures <em><a href="http://boardgamegeek.com/boardgame/33991/dungeons-dragons-fantastic-locations-city-of-peri" target="_blank">Fantastic Locations: City of Peril</a></em> supplement, then they have a great <a href="http://www.flickr.com/photos/mikeshea/7701684780/in/set-72157630877501752" target="_blank">Thieves' Quarter map</a> you can use</li> <li data-xf-list-type="ul"><strong>Closing the Vice Dens:</strong> the Low Lantern tavern = <a href="http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-2.jpg" target="_blank">Season 13, Tavern-Ship/Two-Story House</a></li> </ul></li> <li data-xf-list-type="ul"><strong>Stage 2</strong><ul> <li data-xf-list-type="ul"><strong>Sumptuary Laws:</strong> you might need a street scene for confrontations with the PCs; you can use <a href="http://dungeonsmaster.com/wp-content/uploads/2012/02/encounters-8-map-02.jpg" target="_blank">Season 8, Street/Unholy Fane</a> for it, having the character approached as they leave a tavern</li> <li data-xf-list-type="ul"><strong>Vandalism:</strong> if the PCs interfere with vandalism, you can use <a href="http://dungeonsmaster.com/wp-content/uploads/2013/05/encounters-14-map-1.jpg" target="_blank">Season 14, Village Homes/Wizard’s Tower</a></li> <li data-xf-list-type="ul"><strong>Flaming Fist Thuggery:</strong> the Flaming Fists are roughing up Outer City workers who congregate in Lower City areas after work, so you can use any tavern map you like, preferably one with some area on the street outside = <a href="http://dungeonsmaster.com/wp-content/uploads/2012/02/encounters-8-map-02.jpg" target="_blank">Season 8, Street/Unholy Fane</a>, <a href="http://dungeonsmaster.com/wp-content/uploads/2012/05/encounters-9-map-01.jpg" target="_blank">Season 9, Tavern/Mansion</a>, <a href="http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-1.jpg" target="_blank">Season 13, Tavern/Sewer Entrance</a></li> </ul></li> <li data-xf-list-type="ul"><strong>Stage 3</strong><ul> <li data-xf-list-type="ul"><strong>Hands Off:</strong> Horgold Hadru’s pottery shop = <a href="http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-6.jpg" target="_blank">Season 6, City Gate/Waterside Warehouse</a>, assuming you didn’t use it in Stage 1, or maybe <a href="http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-2.jpg" target="_blank">Season 13, Tavern-Ship/Two-Story House</a> if you did</li> </ul></li> <li data-xf-list-type="ul"><strong>Stage 4</strong><ul> <li data-xf-list-type="ul"><strong>Sanitation Strike/Ravengard for Duke:</strong> Neither of these events require maps</li> </ul></li> <li data-xf-list-type="ul"><strong>Stage 5</strong><ul> <li data-xf-list-type="ul"><strong>Upper City Lockout:</strong> No map may be necessary – if you want to stage an assault by Watch guards on one of the Undercellar entrances, I recommend <a href="http://dungeonsmaster.com/wp-content/uploads/2012/12/encounters-4-map-3a.jpg" target="_blank">Season 4, Dungeon Entrance</a>, <a href="http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-2.jpg" target="_blank">Season 6, Boathouse/Sewer Entrance</a>, <a href="http://dungeonsmaster.com/wp-content/uploads/2012/02/encounters-8-map-03.jpg" target="_blank">Season 8, Dungeon Entrance/Entry Hall</a>, <a href="http://dungeonsmaster.com/wp-content/uploads/2012/05/encounters-9-map-02.jpg" target="_blank">Season 9, Catacomb/Cellar</a>, <a href="http://dungeonsmaster.com/wp-content/uploads/2012/08/encounters-10-map-2.jpg" target="_blank">Season 10, Descent/Pool</a>, or your favorite dungeon map</li> <li data-xf-list-type="ul"><strong>Protectionism:</strong> No map is necessary</li> </ul></li> <li data-xf-list-type="ul"><strong>Interlude 1: Disaster in the Making:</strong> No map is necessary</li> <li data-xf-list-type="ul"><strong>Interlude 2: Harbormaster:</strong> the Harbormaster’s office = <a href="http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-5.jpg" target="_blank">Season 6, Waterfront Area</a>, pick one of the buildings</li> <li data-xf-list-type="ul"><strong>Stage 6</strong><ul> <li data-xf-list-type="ul"><strong>Arson:</strong> random area targeted for arson = <a href="http://dungeonsmaster.com/wp-content/uploads/2012/10/encounters-12-map-6.jpg" target="_blank">Season 11, Town Streets</a></li> <li data-xf-list-type="ul"><strong>Old-School Dueling:</strong> random street area for duel = <a href="http://dungeonsmaster.com/wp-content/uploads/2012/02/encounters-8-map-02.jpg" target="_blank">Season 8, Street/Unholy Fane</a></li> <li data-xf-list-type="ul"><strong>Kangaroo Courts:</strong> No map is necessary</li> </ul></li> <li data-xf-list-type="ul"><strong>Stage 7</strong><ul> <li data-xf-list-type="ul"><strong>Closing Baldur’s Mouth:</strong> Hamhocks Slaughterhouse = <a href="http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-1.jpg" target="_blank">Season 13, Tavern/Sewer Entrance</a></li> <li data-xf-list-type="ul"><strong>Kidnappings:</strong> hat-maker’s shop = <a href="http://dungeonsmaster.com/wp-content/uploads/2012/08/encounters-10-map-2.jpg" target="_blank">Season 10, Catacombs/Lower Fane</a></li> <li data-xf-list-type="ul"><strong>Massacre:</strong> Baldur’s Gate = you could use <a href="http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-1.jpg" target="_blank">Season 6, Intersection/Burning Gate</a> if you didn’t use the similar gate before in Stage 1: Tax Rebates; if you did, you can use <a href="http://dungeonsmaster.com/wp-content/uploads/2011/11/encounters-7-map-3.jpg" target="_blank">Season 7, Town Gate/Cavern</a></li> </ul></li> <li data-xf-list-type="ul"><strong>Stage 8</strong><ul> <li data-xf-list-type="ul"><strong>Riot:</strong> waterfront riot area = <a href="http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-5.jpg" target="_blank">Season 6, Waterfront Area</a></li> </ul></li> <li data-xf-list-type="ul"><strong>Stage 9</strong><ul> <li data-xf-list-type="ul"><strong>Weapon Smuggling:</strong> Wyrm’s Rock = <a href="http://dungeonsmaster.com/wp-content/uploads/2011/04/encounters-5-map-3.jpg" target="_blank">Season 5, Dungeon/Warehouse</a></li> <li data-xf-list-type="ul"><strong>Funeral Procession:</strong> No map is necessary</li> <li data-xf-list-type="ul"><strong>Martial Law:</strong> No map is necessary</li> </ul></li> <li data-xf-list-type="ul"><strong>Stage 10</strong><ul> <li data-xf-list-type="ul"><strong>Prison Break:</strong> the Seatower of Balduran = no really appropriate maps exist in the Encounters Map library, but you could use <a href="http://dungeonsmaster.com/wp-content/uploads/2013/01/encounters-13-map-2.jpg" target="_blank">Season 12, Moathouse</a> or <a href="http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-3.jpg" target="_blank">Season 13, Castle</a> to simulate it</li> <li data-xf-list-type="ul"><strong>Smokepowder Plot:</strong> High Hall cellars = either <a href="http://dungeonsmaster.com/wp-content/uploads/2011/04/encounters-5-map-3.jpg" target="_blank">Season 5, Dungeon/Warehouse</a>, <a href="http://dungeonsmaster.com/wp-content/uploads/2012/08/encounters-10-map-4.jpg" target="_blank">Season 10, Cave/Dungeon Complex</a>, or <a href="http://dungeonsmaster.com/wp-content/uploads/2012/10/encounters-12-map-1.jpg" target="_blank">Season 11, Dungeon Complex/Cave</a></li> <li data-xf-list-type="ul"><strong>Smokepowder Plot:</strong> alchemists’ lair = <a href="http://dungeonsmaster.com/wp-content/uploads/2012/05/encounters-9-map-02.jpg" target="_blank">Season 9, Catacomb/Cellar</a></li> <li data-xf-list-type="ul"><strong>Public Executions:</strong> the harbor = <a href="http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-5.jpg" target="_blank">Season 6, Waterfront Area</a></li> <li data-xf-list-type="ul"><strong>Public Executions:</strong> the Basilisk Gate = <a href="http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-6.jpg" target="_blank">Season 6, City Gate/Waterside Warehouse</a></li> <li data-xf-list-type="ul"><strong>Public Executions:</strong> Wyrm’s Crossing = use <a href="http://dungeonsmaster.com/wp-content/uploads/2011/04/encounters-5-map-3.jpg" target="_blank">Season 5, Dungeon/Warehouse</a> for Wyrm’s Rock, or <a href="http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-3.jpg" target="_blank">Season 6, Tavern/Bridge</a> for one end of the bridge (although they really haven’t provided us a good map for this)</li> </ul></li> <li data-xf-list-type="ul"><strong>Final Stage</strong><ul> <li data-xf-list-type="ul"><strong>Murder is a Riot, Feast of Death, Death from Above:</strong> the Wide = use the Wide map from the Launch Weekend materials, or if you don’t have those materials try <a href="http://dungeonsmaster.com/wp-content/uploads/2012/12/encounters-4-map-2a.jpg" target="_blank">Season 4, Town Square/Rough Ice</a></li> <li data-xf-list-type="ul"><strong>Death from Above:</strong> the Seatower of Balduran = see comments under Stage 10: Prison Break</li> </ul></li> </ul><p></p><p><em><strong><u>Generally Useful Maps:</u></strong></em></p><ul> <li data-xf-list-type="ul"><a href="http://dungeonsmaster.com/wp-content/uploads/2012/02/encounters-8-map-05.jpg" target="_blank">Encounters Season 8, House and Barn</a>: This could be any particular residence in the Outer city.</li> <li data-xf-list-type="ul"><a href="http://dungeonsmaster.com/wp-content/uploads/2012/10/encounters-12-map-6.jpg" target="_blank">Encounters Season 11, Town Streets</a>: This could represent any particular stretch of roads in the Upper or Lower city.</li> <li data-xf-list-type="ul"><a href="http://dungeonsmaster.com/wp-content/uploads/2012/10/liar-assault-1-season-2-map-b.jpg" target="_blank">Lair Assault Season 2, Ship:</a> This could be used if the PCs end up on any of the ships during one of the events.</li> <li data-xf-list-type="ul"><a href="http://dungeonsmaster.com/wp-content/uploads/2012/10/lair-assault-season-5-map-a.jpg" target="_blank">Lair Assault Season 5, Mansion</a>: This could be used for any patriar’s home.</li> </ul></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6706769, member: 25818"] [b]Originally posted by [s]AlHazred[/s]Liane the Wayfarer:[/b] [MENTION=6749597]Spykes[/MENTION] is correct. I noted the hedge maze only in further, deeper reading of the setting book. What I should have said is, no hedge maze is specified in any of the given events. In any case, I have updated my first post. As far as the list goes, even before [MENTION=4280]Geo[/MENTION]harpst suggested it, it occurred to me that I might have restructured it by events. The problem here is that there is no guarantee that the players will decide to go any particular route. I will suggest some maps that you bring every week, as they represent some of the most common scenes for action. [i][u][b]Specifically Useful Maps:[/b][/u][/i] [LIST] [*][B]Stage 1[/B] [LIST] [*][B]Search and Seizure:[/B] Danthelon’s Dancing Axe = [URL=http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-6.jpg]Season 6, City Gate/Waterside Warehouse[/URL] [*][B]Search and Seizure:[/B] the Low Lantern tavern = [URL=http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-2.jpg]Season 13, Tavern-Ship/Two-Story House[/URL] [*][B]Tax Rebates:[/B] the Basilisk Gate = [URL=http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-6.jpg]Season 6, City Gate/Waterside Warehouse[/URL] [*][B]Tax Rebates:[/B] narrow Lower City street = they haven’t really given us any “narrow street” maps in Encounters, but you can use the [URL=http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-1.jpg]Season 6, Intersection/Burning Gate[/URL] map, just ignore the ruined buildings; if you have the D&D Miniatures [i][URL=http://boardgamegeek.com/boardgame/33991/dungeons-dragons-fantastic-locations-city-of-peri]Fantastic Locations: City of Peril[/URL][/i] supplement, then they have a great [URL=http://www.flickr.com/photos/mikeshea/7701684780/in/set-72157630877501752]Thieves' Quarter map[/URL] you can use [*][B]Closing the Vice Dens:[/B] the Low Lantern tavern = [URL=http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-2.jpg]Season 13, Tavern-Ship/Two-Story House[/URL] [/LIST] [*][B]Stage 2[/B] [LIST] [*][B]Sumptuary Laws:[/B] you might need a street scene for confrontations with the PCs; you can use [URL=http://dungeonsmaster.com/wp-content/uploads/2012/02/encounters-8-map-02.jpg]Season 8, Street/Unholy Fane[/URL] for it, having the character approached as they leave a tavern [*][B]Vandalism:[/B] if the PCs interfere with vandalism, you can use [URL=http://dungeonsmaster.com/wp-content/uploads/2013/05/encounters-14-map-1.jpg]Season 14, Village Homes/Wizard’s Tower[/URL] [*][B]Flaming Fist Thuggery:[/B] the Flaming Fists are roughing up Outer City workers who congregate in Lower City areas after work, so you can use any tavern map you like, preferably one with some area on the street outside = [URL=http://dungeonsmaster.com/wp-content/uploads/2012/02/encounters-8-map-02.jpg]Season 8, Street/Unholy Fane[/URL], [URL=http://dungeonsmaster.com/wp-content/uploads/2012/05/encounters-9-map-01.jpg]Season 9, Tavern/Mansion[/URL], [URL=http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-1.jpg]Season 13, Tavern/Sewer Entrance[/URL] [/LIST] [*][B]Stage 3[/B] [LIST] [*][B]Hands Off:[/B] Horgold Hadru’s pottery shop = [URL=http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-6.jpg]Season 6, City Gate/Waterside Warehouse[/URL], assuming you didn’t use it in Stage 1, or maybe [URL=http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-2.jpg]Season 13, Tavern-Ship/Two-Story House[/URL] if you did [/LIST] [*][B]Stage 4[/B] [LIST] [*][B]Sanitation Strike/Ravengard for Duke:[/B] Neither of these events require maps [/LIST] [*][B]Stage 5[/B] [LIST] [*][B]Upper City Lockout:[/B] No map may be necessary – if you want to stage an assault by Watch guards on one of the Undercellar entrances, I recommend [URL=http://dungeonsmaster.com/wp-content/uploads/2012/12/encounters-4-map-3a.jpg]Season 4, Dungeon Entrance[/URL], [URL=http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-2.jpg]Season 6, Boathouse/Sewer Entrance[/URL], [URL=http://dungeonsmaster.com/wp-content/uploads/2012/02/encounters-8-map-03.jpg]Season 8, Dungeon Entrance/Entry Hall[/URL], [URL=http://dungeonsmaster.com/wp-content/uploads/2012/05/encounters-9-map-02.jpg]Season 9, Catacomb/Cellar[/URL], [URL=http://dungeonsmaster.com/wp-content/uploads/2012/08/encounters-10-map-2.jpg]Season 10, Descent/Pool[/URL], or your favorite dungeon map [*][B]Protectionism:[/B] No map is necessary [/LIST] [*][B]Interlude 1: Disaster in the Making:[/B] No map is necessary [*][B]Interlude 2: Harbormaster:[/B] the Harbormaster’s office = [URL=http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-5.jpg]Season 6, Waterfront Area[/URL], pick one of the buildings [*][B]Stage 6[/B] [LIST] [*][B]Arson:[/B] random area targeted for arson = [URL=http://dungeonsmaster.com/wp-content/uploads/2012/10/encounters-12-map-6.jpg]Season 11, Town Streets[/URL] [*][B]Old-School Dueling:[/B] random street area for duel = [URL=http://dungeonsmaster.com/wp-content/uploads/2012/02/encounters-8-map-02.jpg]Season 8, Street/Unholy Fane[/URL] [*][B]Kangaroo Courts:[/B] No map is necessary [/LIST] [*][B]Stage 7[/B] [LIST] [*][B]Closing Baldur’s Mouth:[/B] Hamhocks Slaughterhouse = [URL=http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-1.jpg]Season 13, Tavern/Sewer Entrance[/URL] [*][B]Kidnappings:[/B] hat-maker’s shop = [URL=http://dungeonsmaster.com/wp-content/uploads/2012/08/encounters-10-map-2.jpg]Season 10, Catacombs/Lower Fane[/URL] [*][B]Massacre:[/B] Baldur’s Gate = you could use [URL=http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-1.jpg]Season 6, Intersection/Burning Gate[/URL] if you didn’t use the similar gate before in Stage 1: Tax Rebates; if you did, you can use [URL=http://dungeonsmaster.com/wp-content/uploads/2011/11/encounters-7-map-3.jpg]Season 7, Town Gate/Cavern[/URL] [/LIST] [*][B]Stage 8[/B] [LIST] [*][B]Riot:[/B] waterfront riot area = [URL=http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-5.jpg]Season 6, Waterfront Area[/URL] [/LIST] [*][B]Stage 9[/B] [LIST] [*][B]Weapon Smuggling:[/B] Wyrm’s Rock = [URL=http://dungeonsmaster.com/wp-content/uploads/2011/04/encounters-5-map-3.jpg]Season 5, Dungeon/Warehouse[/URL] [*][B]Funeral Procession:[/B] No map is necessary [*][B]Martial Law:[/B] No map is necessary [/LIST] [*][B]Stage 10[/B] [LIST] [*][B]Prison Break:[/B] the Seatower of Balduran = no really appropriate maps exist in the Encounters Map library, but you could use [URL=http://dungeonsmaster.com/wp-content/uploads/2013/01/encounters-13-map-2.jpg]Season 12, Moathouse[/URL] or [URL=http://dungeonsmaster.com/wp-content/uploads/2013/03/encounters-13-map-3.jpg]Season 13, Castle[/URL] to simulate it [*][B]Smokepowder Plot:[/B] High Hall cellars = either [URL=http://dungeonsmaster.com/wp-content/uploads/2011/04/encounters-5-map-3.jpg]Season 5, Dungeon/Warehouse[/URL], [URL=http://dungeonsmaster.com/wp-content/uploads/2012/08/encounters-10-map-4.jpg]Season 10, Cave/Dungeon Complex[/URL], or [URL=http://dungeonsmaster.com/wp-content/uploads/2012/10/encounters-12-map-1.jpg]Season 11, Dungeon Complex/Cave[/URL] [*][B]Smokepowder Plot:[/B] alchemists’ lair = [URL=http://dungeonsmaster.com/wp-content/uploads/2012/05/encounters-9-map-02.jpg]Season 9, Catacomb/Cellar[/URL] [*][B]Public Executions:[/B] the harbor = [URL=http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-5.jpg]Season 6, Waterfront Area[/URL] [*][B]Public Executions:[/B] the Basilisk Gate = [URL=http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-6.jpg]Season 6, City Gate/Waterside Warehouse[/URL] [*][B]Public Executions:[/B] Wyrm’s Crossing = use [URL=http://dungeonsmaster.com/wp-content/uploads/2011/04/encounters-5-map-3.jpg]Season 5, Dungeon/Warehouse[/URL] for Wyrm’s Rock, or [URL=http://dungeonsmaster.com/wp-content/uploads/2011/08/encounters-6-map-3.jpg]Season 6, Tavern/Bridge[/URL] for one end of the bridge (although they really haven’t provided us a good map for this) [/LIST] [*][B]Final Stage[/B] [LIST] [*][B]Murder is a Riot, Feast of Death, Death from Above:[/B] the Wide = use the Wide map from the Launch Weekend materials, or if you don’t have those materials try [URL=http://dungeonsmaster.com/wp-content/uploads/2012/12/encounters-4-map-2a.jpg]Season 4, Town Square/Rough Ice[/URL] [*][B]Death from Above:[/B] the Seatower of Balduran = see comments under Stage 10: Prison Break [/LIST] [/LIST] [i][b][u]Generally Useful Maps:[/u][/b][/i] [LIST] [*][URL=http://dungeonsmaster.com/wp-content/uploads/2012/02/encounters-8-map-05.jpg]Encounters Season 8, House and Barn[/URL]: This could be any particular residence in the Outer city. [*][URL=http://dungeonsmaster.com/wp-content/uploads/2012/10/encounters-12-map-6.jpg]Encounters Season 11, Town Streets[/URL]: This could represent any particular stretch of roads in the Upper or Lower city. [*][URL=http://dungeonsmaster.com/wp-content/uploads/2012/10/liar-assault-1-season-2-map-b.jpg]Lair Assault Season 2, Ship:[/URL] This could be used if the PCs end up on any of the ships during one of the events. [*][URL=http://dungeonsmaster.com/wp-content/uploads/2012/10/lair-assault-season-5-map-a.jpg]Lair Assault Season 5, Mansion[/URL]: This could be used for any patriar’s home. [/LIST] [/QUOTE]
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