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<blockquote data-quote="RealAlHazred" data-source="post: 6706773" data-attributes="member: 25818"><p><strong>Originally posted by <s>AlHazred</s>Liane the Wayfarer:</strong></p><p></p><p>I've been unhappy with the options Encounters DMs have as far as maps for the Lower City. The only real "streets" maps we've gotten I listed above -- one in Season 5, which was a crop of one we <a href="http://dungeonsmaster.com/wp-content/uploads/2012/10/encounters-12-map-6.jpg" target="_blank">got later in Season 11</a> ("Town Streets"). It's got wide-open street areas, some trees, and a few small houses/shops. This was a copy of a map from the module <a href="http://www.flickr.com/photos/mikeshea/7701665776/" target="_blank"><em>P1: King of the Trollhaunt</em></a>. (Incidentally, check out <a href="http://www.flickr.com/photos/mikeshea/sets/72157630877501752/" target="_blank">the rest of the photos in that Flickr set</a> for a good "shopping list" of old supplements worth getting for the maps.)</p><p></p><p>Meanwhile, in the setting book, it says the Lower City is a "great crescent of steep slopes descending to the docks, [packed] tight with conjoined, slate-roofed buildings that are made of stone and feature window boxes and stout shutters in vibrant hues. The Lower City’s narrow alleys access interior courtyards and other streets. Stone buttresses often span its roadways, literally holding apart the upper floors of structures that face each other. Even though some of these narrow supports act as pedestrian bridges, they are most often used by pigeons, gulls, rats, and cats. Lower City citizens are accustomed to their noisy, cramped existence. As the long-ago sage Asturgel of the Gate wrote, 'In the Lower City, we live and work atop each other untidily.'" So, the Streets map above might fit for parts of the Upper City, but not for the Lower.</p><p></p><p>Recently, while browsing the shelves of my FLGS, I came across the Paizo product <a href="http://paizo.com/gameMastery/maps/campaignMapPacks" target="_blank">Gamemastery Map Packs</a>, and loved the <a href="http://paizo.com/products/btpy8sa1?GameMastery-Map-Pack-Marketplace" target="_blank">Marketplace </a>and <a href="http://paizo.com/products/btpy8ssg?GameMastery-Map-Pack-Rooftops" target="_blank">Rooftops</a> sets. These are 5"x8" map cards with an overhead view 1-inch gridded map on one side. The cards are laminated like the <a href="http://paizo.com/store/byCompany/s/steelSqwire/gamingMats" target="_blank">Paizo Flip Mats</a> (of which I already own several sets) and my test confirmed that dry-erase, wet-erase, and permanent marker all wipe off. I think these will be perfect - you can make any configuration that suits you, and then, if a chase starts, remove tiles from one end to extend the map in another direction. The grids line up with every other map product out there, so you can lay them on top of your Encounters maps, your <a href="http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/214430000" target="_blank">Dungeon Tiles</a>, and just about everything else out there. The art is all done by the same guy, so everything matches. Best of all, they're easy to store.</p><p></p><p>Now I just need to make a PyMapper tileset and I'll feel prepared for every eventuality.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6706773, member: 25818"] [b]Originally posted by [s]AlHazred[/s]Liane the Wayfarer:[/b] I've been unhappy with the options Encounters DMs have as far as maps for the Lower City. The only real "streets" maps we've gotten I listed above -- one in Season 5, which was a crop of one we [URL=http://dungeonsmaster.com/wp-content/uploads/2012/10/encounters-12-map-6.jpg]got later in Season 11[/URL] ("Town Streets"). It's got wide-open street areas, some trees, and a few small houses/shops. This was a copy of a map from the module [URL=http://www.flickr.com/photos/mikeshea/7701665776/][i]P1: King of the Trollhaunt[/i][/URL]. (Incidentally, check out [URL=http://www.flickr.com/photos/mikeshea/sets/72157630877501752/]the rest of the photos in that Flickr set[/URL] for a good "shopping list" of old supplements worth getting for the maps.) Meanwhile, in the setting book, it says the Lower City is a "great crescent of steep slopes descending to the docks, [packed] tight with conjoined, slate-roofed buildings that are made of stone and feature window boxes and stout shutters in vibrant hues. The Lower City’s narrow alleys access interior courtyards and other streets. Stone buttresses often span its roadways, literally holding apart the upper floors of structures that face each other. Even though some of these narrow supports act as pedestrian bridges, they are most often used by pigeons, gulls, rats, and cats. Lower City citizens are accustomed to their noisy, cramped existence. As the long-ago sage Asturgel of the Gate wrote, 'In the Lower City, we live and work atop each other untidily.'" So, the Streets map above might fit for parts of the Upper City, but not for the Lower. Recently, while browsing the shelves of my FLGS, I came across the Paizo product [URL=http://paizo.com/gameMastery/maps/campaignMapPacks]Gamemastery Map Packs[/URL], and loved the [URL=http://paizo.com/products/btpy8sa1?GameMastery-Map-Pack-Marketplace]Marketplace [/URL]and [URL=http://paizo.com/products/btpy8ssg?GameMastery-Map-Pack-Rooftops]Rooftops[/URL] sets. These are 5"x8" map cards with an overhead view 1-inch gridded map on one side. The cards are laminated like the [URL=http://paizo.com/store/byCompany/s/steelSqwire/gamingMats]Paizo Flip Mats[/URL] (of which I already own several sets) and my test confirmed that dry-erase, wet-erase, and permanent marker all wipe off. I think these will be perfect - you can make any configuration that suits you, and then, if a chase starts, remove tiles from one end to extend the map in another direction. The grids line up with every other map product out there, so you can lay them on top of your Encounters maps, your [URL=http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/214430000]Dungeon Tiles[/URL], and just about everything else out there. The art is all done by the same guy, so everything matches. Best of all, they're easy to store. Now I just need to make a PyMapper tileset and I'll feel prepared for every eventuality. [/QUOTE]
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