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Murder in Baldur's Gate - how did it go?
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<blockquote data-quote="Charles Rampant" data-source="post: 7077053" data-attributes="member: 32659"><p>Thanks so much for the commentary, everyone. It sounds like my worry was correct -that MiBG is just a bit too much, too long, for use as a sidequest. </p><p></p><p></p><p></p><p>The app has some weird side effects. I noticed when doing my constant Volo's Guide updates that it doesn't show Bold and Italics correctly. It also renames the XP and Laugh buttons, which I find makes me want to use them less. Nice to use on the tablet, but definitely not a replacement for the website.</p><p></p><p></p><p></p><p>I think that this is what I'll do. The city guide is amazing, and if I carefully avoid bringing any of the big three into things too much while the players are there, and keep Duke Abdel alive in the background, I can always run the adventure for the group at a later point. It shouldn't be too hard to take enough plot hooks and locations from the city guide to fill a single session.</p><p></p><p></p><p></p><p>That's pretty hilarious. Out of interest, do you think that your group failed the adventure because it was inserted into <em>Tyranny of Dragons</em>, or was it just generic party disagreements? </p><p></p><p></p><p></p><p>Interesting. I find it very hard to parse the DDAL adventures on the DMsguild, so I tend to just ignore them. I'll take a look - the game is tomorrow, so some last-minute prewritten stuff might help!</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7077053, member: 32659"] Thanks so much for the commentary, everyone. It sounds like my worry was correct -that MiBG is just a bit too much, too long, for use as a sidequest. The app has some weird side effects. I noticed when doing my constant Volo's Guide updates that it doesn't show Bold and Italics correctly. It also renames the XP and Laugh buttons, which I find makes me want to use them less. Nice to use on the tablet, but definitely not a replacement for the website. I think that this is what I'll do. The city guide is amazing, and if I carefully avoid bringing any of the big three into things too much while the players are there, and keep Duke Abdel alive in the background, I can always run the adventure for the group at a later point. It shouldn't be too hard to take enough plot hooks and locations from the city guide to fill a single session. That's pretty hilarious. Out of interest, do you think that your group failed the adventure because it was inserted into [i]Tyranny of Dragons[/i], or was it just generic party disagreements? Interesting. I find it very hard to parse the DDAL adventures on the DMsguild, so I tend to just ignore them. I'll take a look - the game is tomorrow, so some last-minute prewritten stuff might help! [/QUOTE]
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Murder in Baldur's Gate - how did it go?
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