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Murder in Baldur's Gate - how did it go?
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<blockquote data-quote="Charles Rampant" data-source="post: 7077711" data-attributes="member: 32659"><p>I really like this one, and might have it happen while the players are waiting in Baldur's Gate. That would nicely foreshadow Xonthal's Tower, which is, well, not <em>that</em> near Baldur's Gate - but it should be easy enough to suggest that the cultist was hoping to get a boat to Daggerford and then trek across the High Moor to reach it. The idea of a division in the cult is just an interesting thing to make use of, and seeding it now might give me more options later on. I'm not expecting the players to leave said Cultist alive once meeting him/her, though...</p><p></p><p>[edit]Actually, I might try adding this cultist to the caravan heading north, hoping to slip away from the mainstream cult's attention in the Greenfields, only for them to discover two or three days in that they've taken a seat between the fire and the frying pan...[/edit]</p><p></p><p></p><p></p><p>The other issues do sound like a nightmare, but this one is probably the most pertinent. Big issue when you start feeling that the difficult situation you're in is just a distraction and choose to abandon it.</p><p></p><p></p><p></p><p>I didn't use this - Dues for the Dead seemed too long for what I was wanting, from the DMsGuild chat - but I took the basic 'undead mini-dungeon' idea and spun out my own effort, so thanks for the inspiration!</p><p></p><p></p><p></p><p>I think that my current plan is to have Duke Abdel Adrian be the Baldur's Gate representative at the Council of Waterdeep; in other words, I'll entirely ignore the plotline of <em>Murder</em>, as it will not have happened yet. The benefit of this is that I can get the fun easter egg from the computer games now, and still use <em>Murder</em> at a later point - perhaps after I finish <em>Rise of Tiamat</em> - when the players might have more of a connection to the city than they would at this point.</p><p></p><p></p><p></p><p>I'm not sure why you're so desperate to correct everyone of a 'misunderstanding' that I'm not seeing in the discussion.</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7077711, member: 32659"] I really like this one, and might have it happen while the players are waiting in Baldur's Gate. That would nicely foreshadow Xonthal's Tower, which is, well, not [I]that[/I] near Baldur's Gate - but it should be easy enough to suggest that the cultist was hoping to get a boat to Daggerford and then trek across the High Moor to reach it. The idea of a division in the cult is just an interesting thing to make use of, and seeding it now might give me more options later on. I'm not expecting the players to leave said Cultist alive once meeting him/her, though... [edit]Actually, I might try adding this cultist to the caravan heading north, hoping to slip away from the mainstream cult's attention in the Greenfields, only for them to discover two or three days in that they've taken a seat between the fire and the frying pan...[/edit] The other issues do sound like a nightmare, but this one is probably the most pertinent. Big issue when you start feeling that the difficult situation you're in is just a distraction and choose to abandon it. I didn't use this - Dues for the Dead seemed too long for what I was wanting, from the DMsGuild chat - but I took the basic 'undead mini-dungeon' idea and spun out my own effort, so thanks for the inspiration! I think that my current plan is to have Duke Abdel Adrian be the Baldur's Gate representative at the Council of Waterdeep; in other words, I'll entirely ignore the plotline of [I]Murder[/I], as it will not have happened yet. The benefit of this is that I can get the fun easter egg from the computer games now, and still use [I]Murder[/I] at a later point - perhaps after I finish [I]Rise of Tiamat[/I] - when the players might have more of a connection to the city than they would at this point. I'm not sure why you're so desperate to correct everyone of a 'misunderstanding' that I'm not seeing in the discussion. [/QUOTE]
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