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Murder in Baldur's Gate - how did it go?
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<blockquote data-quote="Sadras" data-source="post: 7077731" data-attributes="member: 6688277"><p>Hi - </p><p>So I ran it and yes it is not just a side quest, not if you fully run it - which I did, it was easily 6-8 full sessions and playtime was stretched over a month to make more sense of it. </p><p></p><p>The adventure works well if you can mingle the Hoard/Cult/Harper stuff in the background and you allow the PCs to do some great networking in the city as you said for RoT. I ran it so the BG Harper-chapterhouse was stretched thin between Cult and Bhaal, with Duke Silvershield interfering with the Harpers' activities - even arresting a few on BS charges to hamper the PCs and their friends. </p><p>It makes more sense to have Baldur's Gate concerned with itself (Flaming Fist included) and not being able to handle/investigate the Cult operations allowing the Cult to carry on pillaging the countryside without regard. I also had the Cult of Bhaal show up in BG and confuse matters.</p><p></p><p>I back-dropped chapters 4&5 of Hoard and allowed the information to trickle down to the PCs through Harper agents who called on the PCs assistance to help the lizardmen led by Snapjaw, who was willing to create an alliance with the PCs vs Bullywogs & Cultists of the Mere of the Dead.</p><p>At this point the Harpers, headed by Leosin returned to a calmer Baldurs Gates (post Bhaal) to create the official group for RoT.</p><p> </p><p>There are some great online ideas for BG and how to deal with Bhaal, whose curse gets passed on through murder and thus is tricky to defeat. Private Message me if you want further ideas or links.</p><p></p><p>Also to let you know I'm not playing Hoard or played MiBG at the official levels. PCs were level 8-9.</p><p></p><p>I say run it. It is a really good adventure.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7077731, member: 6688277"] Hi - So I ran it and yes it is not just a side quest, not if you fully run it - which I did, it was easily 6-8 full sessions and playtime was stretched over a month to make more sense of it. The adventure works well if you can mingle the Hoard/Cult/Harper stuff in the background and you allow the PCs to do some great networking in the city as you said for RoT. I ran it so the BG Harper-chapterhouse was stretched thin between Cult and Bhaal, with Duke Silvershield interfering with the Harpers' activities - even arresting a few on BS charges to hamper the PCs and their friends. It makes more sense to have Baldur's Gate concerned with itself (Flaming Fist included) and not being able to handle/investigate the Cult operations allowing the Cult to carry on pillaging the countryside without regard. I also had the Cult of Bhaal show up in BG and confuse matters. I back-dropped chapters 4&5 of Hoard and allowed the information to trickle down to the PCs through Harper agents who called on the PCs assistance to help the lizardmen led by Snapjaw, who was willing to create an alliance with the PCs vs Bullywogs & Cultists of the Mere of the Dead. At this point the Harpers, headed by Leosin returned to a calmer Baldurs Gates (post Bhaal) to create the official group for RoT. There are some great online ideas for BG and how to deal with Bhaal, whose curse gets passed on through murder and thus is tricky to defeat. Private Message me if you want further ideas or links. Also to let you know I'm not playing Hoard or played MiBG at the official levels. PCs were level 8-9. I say run it. It is a really good adventure. [/QUOTE]
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