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Murder in Baldur's Gate (spoilers!)
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<blockquote data-quote="CapnZapp" data-source="post: 6389943" data-attributes="member: 12731"><p>For DMs only:</p><p></p><p>The module starts with a murder. What I am seeing here is that players will expect to unravel a murder mystery. Only one problem: the module isn't about that. At all.</p><p></p><p>As far as I can see, the adventure simply assumes PCs will want to interact with the three factions and their leaders. As written the adventures assumes PCs will be content with day to day events, starting a crisis there, putting out a fire here. What if the adventurers does not settle for this?</p><p></p><p>Any initial promises to find out what's really going on are never followed up on - nowhere in the module do you get any support for when the PCs start asking the real questions: what is the history of these Bhaalspawn? What do the three leaders really know about the events that lead to the titular murder in Baldur's Gate? I expect them to want to follow up on leads, visit historians and temple archives, etc. They will want to talk to the main NPCs, not about Today's Sabotage, but about the significance of the Bhaalspawn, and then, how the cycle of murders can be stopped?</p><p></p><p>The module isn't adressing the elephant in the room at all. Namely, the likely fact some players will catch onto the fact that they're being played, and that they will want to do something about it.</p><p></p><p>Specifically, what actions can the PCs be expected to take in a more direct attempt to stop Bhaal? (I am not saying this needs to succeed. I am saying I would like more adventure material that let players work the case.)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6389943, member: 12731"] For DMs only: The module starts with a murder. What I am seeing here is that players will expect to unravel a murder mystery. Only one problem: the module isn't about that. At all. As far as I can see, the adventure simply assumes PCs will want to interact with the three factions and their leaders. As written the adventures assumes PCs will be content with day to day events, starting a crisis there, putting out a fire here. What if the adventurers does not settle for this? Any initial promises to find out what's really going on are never followed up on - nowhere in the module do you get any support for when the PCs start asking the real questions: what is the history of these Bhaalspawn? What do the three leaders really know about the events that lead to the titular murder in Baldur's Gate? I expect them to want to follow up on leads, visit historians and temple archives, etc. They will want to talk to the main NPCs, not about Today's Sabotage, but about the significance of the Bhaalspawn, and then, how the cycle of murders can be stopped? The module isn't adressing the elephant in the room at all. Namely, the likely fact some players will catch onto the fact that they're being played, and that they will want to do something about it. Specifically, what actions can the PCs be expected to take in a more direct attempt to stop Bhaal? (I am not saying this needs to succeed. I am saying I would like more adventure material that let players work the case.) [/QUOTE]
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