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Murder in Baldur's Gate (spoilers!)
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<blockquote data-quote="CM" data-source="post: 6389966" data-attributes="member: 18340"><p>The titular murder is really just the spark that ignites a whole slew of political maneuvering. I believe it was supposed to have been seen as an act of revenge by that particular bhaalspawn against the one who had killed all the others, and then the matter was settled. Nobody expected that Bhaal would actually still be alive and trying to make a power play by manipulating the faction leaders (at least that's how I ran it). Those three aren't out to become the next Bhaalspawn, they're just unwittingly driven in that direction through the increasingly desperate actions they take.</p><p></p><p>Basically Bhaal doesn't care who becomes his chosen. If the players elect not to interfere with the ongoing events there's really not much of an adventure. I can see some groups not responding well to the plot. My group's loyalties were initially split. Two sided with the Flaming Fist, two with the church of Gond, and two tried to contact the rebels. As events proceeded and the faction leaders started to take questionable actions their loyalties were severely tested. Everyone was ready to finally side with the church, and then a particularly foul event occurred (at the gates, not at parlaiment). From that point on the party tried to get the Flaming Fist and the rebels to ally (and ultimately succeeded at the end of the adventure). They were able to prevent the really bad thing from happening with the return of another PC who had been thought dead.</p><p></p><p>So I guess that's my advice: The faction leaders see the assassination as a simple act of revenge, and are not interested in investigating it further. Especially since, with the resulting power vacuum, each sees an opportunity to expand their own power base and influence. None suspect that Bhaal is secretly influencing them.</p></blockquote><p></p>
[QUOTE="CM, post: 6389966, member: 18340"] The titular murder is really just the spark that ignites a whole slew of political maneuvering. I believe it was supposed to have been seen as an act of revenge by that particular bhaalspawn against the one who had killed all the others, and then the matter was settled. Nobody expected that Bhaal would actually still be alive and trying to make a power play by manipulating the faction leaders (at least that's how I ran it). Those three aren't out to become the next Bhaalspawn, they're just unwittingly driven in that direction through the increasingly desperate actions they take. Basically Bhaal doesn't care who becomes his chosen. If the players elect not to interfere with the ongoing events there's really not much of an adventure. I can see some groups not responding well to the plot. My group's loyalties were initially split. Two sided with the Flaming Fist, two with the church of Gond, and two tried to contact the rebels. As events proceeded and the faction leaders started to take questionable actions their loyalties were severely tested. Everyone was ready to finally side with the church, and then a particularly foul event occurred (at the gates, not at parlaiment). From that point on the party tried to get the Flaming Fist and the rebels to ally (and ultimately succeeded at the end of the adventure). They were able to prevent the really bad thing from happening with the return of another PC who had been thought dead. So I guess that's my advice: The faction leaders see the assassination as a simple act of revenge, and are not interested in investigating it further. Especially since, with the resulting power vacuum, each sees an opportunity to expand their own power base and influence. None suspect that Bhaal is secretly influencing them. [/QUOTE]
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