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Murder in Baldur's Gate (spoilers!)
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<blockquote data-quote="CapnZapp" data-source="post: 6390750" data-attributes="member: 12731"><p>Thanks everyone. More perspective really helps.</p><p></p><p></p><p>But this is exactly the problem!</p><p></p><p>Let me illustrate this way:</p><p></p><p>The hook isn't Warhammerian: "let's work for some powerful people for a change; authority and gold is a new feeling, but it feels good!"</p><p></p><p>It is D&Dian: "a most noble hero has been slain, lets uncover the foul beasts that have planned this so we can best them in manly combat!"</p><p></p><p>Meaning that I sense a complete mismatch between the hook, the intro on one hand (heroic D&D), and actual events of the adventure on the other (Warhammerian themes of being predestined pawns).</p><p></p><p>--</p><p></p><p></p><p>I still feel the adventure is great, and that it can work. </p><p></p><p>But I imagine players will treat the crisis as a sideshow, at least initially, wanting to focus on finding out more about the bhaalspawn. And so I believe one of two things need to happen, taking this basic fact into consideration one way or another:</p><p></p><p>Either A) we come up with better support for the "bhaalspawn mystery", starting with the elephant in the room: </p><p></p><p>- What do the Big Three say when the adventurers confront them about the point of all this day-to-day business? And ask where their support for uncovering clues about the murder went? (I genuinely want answers where these power players lie about it, plant evidence and otherwise try to get the adventurers drive to work for them) Things like: "Go kill this person, he was implicated" stuff that simultaneously is plausible and allows the party to expose their employer's real motives.</p><p></p><p>Or B) we come up with better support for an actual investigation. Ideally one that ties into existing material, of course. (I guess even a complete separate line of clues will eventually mesh with the PCs "other duties" if only because of their "straight to hell" qualities...)</p><p></p><p>To me, the adventure reads as a fantastic Warhammery plot. Except that intro, which makes promises the rest isn't even interested in keeping.</p><p></p><p>If you/we/us can't come up with either A or B, perhaps your suggestion is to port the adventure structure over to the Old World, and simply graft the intro onto some more traditional D&D "investigation" (namely, one where a few bashed heads and a divination spell is enough to point directly to the BBEGs lair... ;-)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6390750, member: 12731"] Thanks everyone. More perspective really helps. But this is exactly the problem! Let me illustrate this way: The hook isn't Warhammerian: "let's work for some powerful people for a change; authority and gold is a new feeling, but it feels good!" It is D&Dian: "a most noble hero has been slain, lets uncover the foul beasts that have planned this so we can best them in manly combat!" Meaning that I sense a complete mismatch between the hook, the intro on one hand (heroic D&D), and actual events of the adventure on the other (Warhammerian themes of being predestined pawns). -- I still feel the adventure is great, and that it can work. But I imagine players will treat the crisis as a sideshow, at least initially, wanting to focus on finding out more about the bhaalspawn. And so I believe one of two things need to happen, taking this basic fact into consideration one way or another: Either A) we come up with better support for the "bhaalspawn mystery", starting with the elephant in the room: - What do the Big Three say when the adventurers confront them about the point of all this day-to-day business? And ask where their support for uncovering clues about the murder went? (I genuinely want answers where these power players lie about it, plant evidence and otherwise try to get the adventurers drive to work for them) Things like: "Go kill this person, he was implicated" stuff that simultaneously is plausible and allows the party to expose their employer's real motives. Or B) we come up with better support for an actual investigation. Ideally one that ties into existing material, of course. (I guess even a complete separate line of clues will eventually mesh with the PCs "other duties" if only because of their "straight to hell" qualities...) To me, the adventure reads as a fantastic Warhammery plot. Except that intro, which makes promises the rest isn't even interested in keeping. If you/we/us can't come up with either A or B, perhaps your suggestion is to port the adventure structure over to the Old World, and simply graft the intro onto some more traditional D&D "investigation" (namely, one where a few bashed heads and a divination spell is enough to point directly to the BBEGs lair... ;-) [/QUOTE]
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