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Murder in Baldur's Gate: Stage 1 questions
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<blockquote data-quote="CapnZapp" data-source="post: 7355534" data-attributes="member: 12731"><p>From what I remember, the reward for "success" is continued employment. Success defined as the absence of failure. </p><p></p><p>This is a completely different paradigm than usual for D&D (no big payouts in the form of gold or magic items or marry the princess type of deals). You get to keep your job. Be thankful nobody's knifing you in the gut, basically.</p><p></p><p>This style of play is not uncommon, though. Uncommon to D&D perhaps, but not to rpgs in general. When I described Murder in BG as a "climb the ranks Warhammer / Call of Cthulhu scenario" I meant it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It is definitely not a scenario I recommend for inexperienced Dungeon Masters, or people with little experience gamesmastering outside of the traditional D&D mold.</p><p></p><p>It is also a bad fit for the archetypical D&D hero. There's no glory here. This adventure fits heroes that are morally ambigous underdogs used more to abuse than praise. In other words, it fits WFRP guttersnipes and rat catchers perfectly, but not your usual paladins and bards in shiny clothes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And yes, I do think the scenario does a bad job explaining all of this to the reader. I understand it doesn't want to scare DMs away, but I feel the above description gives you an honest chance at judging whether Murder in Baldur's Gate is right for you. It is not meant to say it's a poor adventure - quite the contrary: I think it's an <em><strong>excellent</strong></em> adventure. <span style="font-size: 9px">Though the intro sets you up, making you think it is a regular adventure. That intro basically trolls the players, and as I said above, I would not use it as written.</span></p><p></p><p>It's just not a typical D&D adventure.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7355534, member: 12731"] From what I remember, the reward for "success" is continued employment. Success defined as the absence of failure. This is a completely different paradigm than usual for D&D (no big payouts in the form of gold or magic items or marry the princess type of deals). You get to keep your job. Be thankful nobody's knifing you in the gut, basically. This style of play is not uncommon, though. Uncommon to D&D perhaps, but not to rpgs in general. When I described Murder in BG as a "climb the ranks Warhammer / Call of Cthulhu scenario" I meant it :) It is definitely not a scenario I recommend for inexperienced Dungeon Masters, or people with little experience gamesmastering outside of the traditional D&D mold. It is also a bad fit for the archetypical D&D hero. There's no glory here. This adventure fits heroes that are morally ambigous underdogs used more to abuse than praise. In other words, it fits WFRP guttersnipes and rat catchers perfectly, but not your usual paladins and bards in shiny clothes. :) And yes, I do think the scenario does a bad job explaining all of this to the reader. I understand it doesn't want to scare DMs away, but I feel the above description gives you an honest chance at judging whether Murder in Baldur's Gate is right for you. It is not meant to say it's a poor adventure - quite the contrary: I think it's an [I][B]excellent[/B][/I] adventure. [SIZE=1]Though the intro sets you up, making you think it is a regular adventure. That intro basically trolls the players, and as I said above, I would not use it as written.[/SIZE] It's just not a typical D&D adventure. [/QUOTE]
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