Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Murder in D&D...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Loonook" data-source="post: 4662372" data-attributes="member: 1861"><p>In 3.x we always just took the heart, burned the body, etc. to prevent raising... and even in cases where such didn't occur death wasn't so easy to come back from in any of the games I was part of... but ehh, perhaps in a place where the revolving door is more common...</p><p></p><p>When it comes to costs of raising, there are plenty of ways to get around that. I love Supernatural and the concept of using bargaining with higher/lower powers for coming back. We had a character in one of the campaigns I ran dragged back from the brink by a shadow demon back around... 6 years ago? Paladin claimed as a blackguard, given a spot of shadow to his abilities, and marked with the handprints of being dragged back from the Heavens by the Pit. Provided for a goodly amount of redemption, though due to parting of the adventuring party the poor paladin was left in the sands of perdition for years before a completely different party, in a completely different game came across him and pulled him back through the deserts to the land of the living a half century after he left his world.</p><p></p><p>My favorite way of seeing it made it into one of my games after a few hours of discussion on death and dying. Talented families of tombtouched individuals serve as suicidal retrievers. Take deadly nightshade, or a similar poison, and kill yourself . . . then drag the other soul back with you. Family upon family of poor wretches hire Grandpa, Uncle Bob, or Great Aunt Gertrude to be retrievers... from birth they know that this will be their path to the Afterlife, and they know the pathways well.</p><p></p><p>Murder and Death have a lot of ethical quandries. But personally I just don't think that Raise Dead should be available without additional barriers for even adventurers, much less the common folk.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4662372, member: 1861"] In 3.x we always just took the heart, burned the body, etc. to prevent raising... and even in cases where such didn't occur death wasn't so easy to come back from in any of the games I was part of... but ehh, perhaps in a place where the revolving door is more common... When it comes to costs of raising, there are plenty of ways to get around that. I love Supernatural and the concept of using bargaining with higher/lower powers for coming back. We had a character in one of the campaigns I ran dragged back from the brink by a shadow demon back around... 6 years ago? Paladin claimed as a blackguard, given a spot of shadow to his abilities, and marked with the handprints of being dragged back from the Heavens by the Pit. Provided for a goodly amount of redemption, though due to parting of the adventuring party the poor paladin was left in the sands of perdition for years before a completely different party, in a completely different game came across him and pulled him back through the deserts to the land of the living a half century after he left his world. My favorite way of seeing it made it into one of my games after a few hours of discussion on death and dying. Talented families of tombtouched individuals serve as suicidal retrievers. Take deadly nightshade, or a similar poison, and kill yourself . . . then drag the other soul back with you. Family upon family of poor wretches hire Grandpa, Uncle Bob, or Great Aunt Gertrude to be retrievers... from birth they know that this will be their path to the Afterlife, and they know the pathways well. Murder and Death have a lot of ethical quandries. But personally I just don't think that Raise Dead should be available without additional barriers for even adventurers, much less the common folk. Slainte, -Loonook. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Murder in D&D...
Top