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Murder in D&D...
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 4664231" data-attributes="member: 32740"><p>I believe that Raise Dead exists in the game for purely meta reasons - to enable PLAYERS to continue with the same character even after worse comes to worst. When it was introduced into the game the IN-GAME ramifications were never considered, especially the possibility of reversing death on a scale beyond just the PC's. As a result when you think about LOGICAL application of raising the dead the game breaks down rapidly.</p><p> </p><p>I think there's a simple and easy way to deal with this. The DM simply assumes that upon their deaths all sentient creatures are in, or on their way to the afterlife that they expected according to their religious beliefs. With perhaps just a few rare exceptions this afterlife is one that is DESIRED by any individual. So, with but a few RARE exceptions NOBODY wants to be yanked back into the land of the living from the afterlife. PC's would be among those rare exceptions as would any NPC that the DM decides that he wants/needs to continue to use.</p><p> </p><p>You could then cast Raise Dead/Resurrection, etc, on everybody but only 1 in a 100, maybe only 1 in 1000 might actually be willing to return. This would then eliminate the problem of everyone in the game world seeing death as a mere inconvenience. For the vast majority it IS permanent. The only exceptions are PC's and the select few that the DM decides are willing to be raised.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 4664231, member: 32740"] I believe that Raise Dead exists in the game for purely meta reasons - to enable PLAYERS to continue with the same character even after worse comes to worst. When it was introduced into the game the IN-GAME ramifications were never considered, especially the possibility of reversing death on a scale beyond just the PC's. As a result when you think about LOGICAL application of raising the dead the game breaks down rapidly. I think there's a simple and easy way to deal with this. The DM simply assumes that upon their deaths all sentient creatures are in, or on their way to the afterlife that they expected according to their religious beliefs. With perhaps just a few rare exceptions this afterlife is one that is DESIRED by any individual. So, with but a few RARE exceptions NOBODY wants to be yanked back into the land of the living from the afterlife. PC's would be among those rare exceptions as would any NPC that the DM decides that he wants/needs to continue to use. You could then cast Raise Dead/Resurrection, etc, on everybody but only 1 in a 100, maybe only 1 in 1000 might actually be willing to return. This would then eliminate the problem of everyone in the game world seeing death as a mere inconvenience. For the vast majority it IS permanent. The only exceptions are PC's and the select few that the DM decides are willing to be raised. [/QUOTE]
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