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Murder Investigation and Trial
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<blockquote data-quote="Shadowdweller00" data-source="post: 7170800" data-attributes="member: 6778479"><p>Really depends on what resources the village has available. Some options:</p><p></p><p>1) A village with magic means of interrogation might use that.</p><p>2) A superstitious village might have a priest or soothsayer to use divination spells like augury to determine guilt. Or have a random official look for supposed omens from the gods or spirits without the use of spells (perhaps colored by personal bias) otherwise.</p><p>3) A village with skilled hunters available might simply investigate the crime scene and look for tracks.</p><p>4) Less scrupulous villages might simply try to torture a confession out of any persons of interest.</p><p></p><p>Based on the description given, I'd personally tend to have the remaining elders try to "arrest" the PC with whatever warriors are available based on the poor roll for hiding tracks. The remaining elders meet and accuse the halfling of the crime, stating that it was well known that he was on bad terms with the slain NPC and that his tracks were found near the murder scene. The PC then gets a chance to defend himself...to come up with a plausible alternative description of events and either persuade, deceive, or intimidate the remaining elders into accepting his defense...possibly with the assistance of willing companions. If the elders decide that the PC is guilty, they might consider punishments such as stoning (physical attacks supposedly to the point of death, but possibly allowing the PC to "play dead" or fight his way free instead); or something like throwing him in a pit with a cave bear or other appropriate beast. IOW, the PC gets a chance to resolve the issue through social means...and if that fails through some sort of threatening combat.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 7170800, member: 6778479"] Really depends on what resources the village has available. Some options: 1) A village with magic means of interrogation might use that. 2) A superstitious village might have a priest or soothsayer to use divination spells like augury to determine guilt. Or have a random official look for supposed omens from the gods or spirits without the use of spells (perhaps colored by personal bias) otherwise. 3) A village with skilled hunters available might simply investigate the crime scene and look for tracks. 4) Less scrupulous villages might simply try to torture a confession out of any persons of interest. Based on the description given, I'd personally tend to have the remaining elders try to "arrest" the PC with whatever warriors are available based on the poor roll for hiding tracks. The remaining elders meet and accuse the halfling of the crime, stating that it was well known that he was on bad terms with the slain NPC and that his tracks were found near the murder scene. The PC then gets a chance to defend himself...to come up with a plausible alternative description of events and either persuade, deceive, or intimidate the remaining elders into accepting his defense...possibly with the assistance of willing companions. If the elders decide that the PC is guilty, they might consider punishments such as stoning (physical attacks supposedly to the point of death, but possibly allowing the PC to "play dead" or fight his way free instead); or something like throwing him in a pit with a cave bear or other appropriate beast. IOW, the PC gets a chance to resolve the issue through social means...and if that fails through some sort of threatening combat. [/QUOTE]
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