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Murder Mystery in Urban Setting - HELP! Ideas!
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<blockquote data-quote="WayneLigon" data-source="post: 418372" data-attributes="member: 3649"><p>A murder mystery is probably one of the harder things to run, given the prevalance of divination magic. Some things to consider:</p><p></p><p>1. Know what spells the party has available at any one time. If they're low level, this usually isn't a big problem; I don't know what level POR is for, nor the level of character that's likely to walk out of it. Consider also all the items they may have.</p><p></p><p>2. Consider the town's resources. If there is a high-level cleric there, you have to think about Speak With Dead, Raise Dead, etc. (Ressurecxtion and Raise Dead have a nifty loophole: they don't work if the person doesn't <em>want</em> to come back. So.. make sure it's someone who <em>doesn't</em> , for whatever reason).</p><p></p><p>3. Consider who dies and why. Maybe it's a town official who has been using his office to cover up for this evil cult: they have his son, and so he had to do their bidding. But why is he dead? They must no longer need him for some reason. Maybe he found out his son is forever lost to him and he arranged his own murder, unwilling to live with the guilt any longer. </p><p></p><p>4. They must care about the murdered person somehow. Maybe he was a friend. Maybe she had something the PC's need desperately and only by finding the murderer can they retrieve it. There is also the good old 'We must clear our own name!' ploy. </p><p></p><p>I know that there were a few novels published that were murder mysteries set in the Realms (Murder In Cormyr comes to mind) but I've not read them and so cannot say if they were 'fair' mysteries or relied on last minute insane deductions. </p><p></p><p>I have no idea how your players are with this, but that idea of 'fairness' makes or breaks a mystery for me. They <em>must</em> have a fair chance to figure the tihng out.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 418372, member: 3649"] A murder mystery is probably one of the harder things to run, given the prevalance of divination magic. Some things to consider: 1. Know what spells the party has available at any one time. If they're low level, this usually isn't a big problem; I don't know what level POR is for, nor the level of character that's likely to walk out of it. Consider also all the items they may have. 2. Consider the town's resources. If there is a high-level cleric there, you have to think about Speak With Dead, Raise Dead, etc. (Ressurecxtion and Raise Dead have a nifty loophole: they don't work if the person doesn't [I]want[/I] to come back. So.. make sure it's someone who [I]doesn't[/I] , for whatever reason). 3. Consider who dies and why. Maybe it's a town official who has been using his office to cover up for this evil cult: they have his son, and so he had to do their bidding. But why is he dead? They must no longer need him for some reason. Maybe he found out his son is forever lost to him and he arranged his own murder, unwilling to live with the guilt any longer. 4. They must care about the murdered person somehow. Maybe he was a friend. Maybe she had something the PC's need desperately and only by finding the murderer can they retrieve it. There is also the good old 'We must clear our own name!' ploy. I know that there were a few novels published that were murder mysteries set in the Realms (Murder In Cormyr comes to mind) but I've not read them and so cannot say if they were 'fair' mysteries or relied on last minute insane deductions. I have no idea how your players are with this, but that idea of 'fairness' makes or breaks a mystery for me. They [I]must[/I] have a fair chance to figure the tihng out. [/QUOTE]
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