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<blockquote data-quote="Dannyalcatraz" data-source="post: 1613287" data-attributes="member: 19675"><p>I have run nearly that kind of adventure in 2 different ways.</p><p></p><p>The base adventure was the same in both cases: The party become guards for a caravan that is transporting a young woman to her wedding. The wedding is one of political convenience-it will end a war. However, not everyone wants the war to end, so she is marked for death. Despite several decoy caravans, the one the party was in gets attacked by a large force, and takes refuge in an abandoned fortress. While the attackers debate seige and attack, a secret passage out of the fortress is discovered, and the survivors dissapear into the Underdark. Even in the Underdark, though, people (NPCs) keep dying, one by one- but because the Underdark is a hazardous space, no one notices at first. However, eventually one of the deaths is suspicious and it becomes obvious that there is an Assassin in their midst!</p><p></p><p>As it turns out the assassin is the young woman's maidservant. A shapeshifting assassin, she has been killing people off one at a time to improve her odds of escape.</p><p></p><p>The players LOVED IT!</p><p></p><p>The first way I ran it was for my private gaming group, and everyone in the party was a hero.</p><p></p><p>However, when I ran it at a convention, I cast one of my friends (who had played it the first time) as the assassin. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>If the party is comprised of PCs that would naturally generate infra-party tension, you might even get the players suspecting each other, with all that that entails. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Since this is a "one-shot," PC deaths don't matter much.</p><p></p><p>However, I suggest that each player have a character tree. (This was a DarkSun innovation-each player has multiple PCs at the ready, but plays only one at a time, like extra lives in a video game.) Alternatively, you could design the NPCs to be usable as pregen characters in case someone gets killed.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 1613287, member: 19675"] I have run nearly that kind of adventure in 2 different ways. The base adventure was the same in both cases: The party become guards for a caravan that is transporting a young woman to her wedding. The wedding is one of political convenience-it will end a war. However, not everyone wants the war to end, so she is marked for death. Despite several decoy caravans, the one the party was in gets attacked by a large force, and takes refuge in an abandoned fortress. While the attackers debate seige and attack, a secret passage out of the fortress is discovered, and the survivors dissapear into the Underdark. Even in the Underdark, though, people (NPCs) keep dying, one by one- but because the Underdark is a hazardous space, no one notices at first. However, eventually one of the deaths is suspicious and it becomes obvious that there is an Assassin in their midst! As it turns out the assassin is the young woman's maidservant. A shapeshifting assassin, she has been killing people off one at a time to improve her odds of escape. The players LOVED IT! The first way I ran it was for my private gaming group, and everyone in the party was a hero. However, when I ran it at a convention, I cast one of my friends (who had played it the first time) as the assassin. :] If the party is comprised of PCs that would naturally generate infra-party tension, you might even get the players suspecting each other, with all that that entails. :] Since this is a "one-shot," PC deaths don't matter much. However, I suggest that each player have a character tree. (This was a DarkSun innovation-each player has multiple PCs at the ready, but plays only one at a time, like extra lives in a video game.) Alternatively, you could design the NPCs to be usable as pregen characters in case someone gets killed. [/QUOTE]
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