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Murder mystery
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 1613434" data-attributes="member: 5335"><p>As far as NPCs, make up a note card on each, putting their base personality types, with a focus on how they handle stress and conflict.</p><p></p><p>If you use drop in kills, you can come up with key reactions ahead of time. You don't need to have every NPC's reaction described after each death, just hit 2-3 per kill and cycle thru them as the story progresses.</p><p></p><p>As you go, write down how each NPC reacts to one paticular PC strongly, and wing it with the others. If one gets saved by a hero, they may fall in love, or the annoying guy who is always trying to take charge locks horns with the party leader, etc.</p><p></p><p>You'll need a </p><p></p><p>Murder</p><p>Fall guy (to plant evidence on).</p><p></p><p>Others could be</p><p></p><p>Victem</p><p>Child</p><p>Damsel in distress</p><p>Injured or otherwise infirm, to add a portable obstacle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>Jerk</p><p>Helpful</p><p>Skilled (the guy who knows what he is talking about in atleast one area, but no one listens to.</p><p></p><p>This would be a good start.</p><p></p><p>Also, put in bold at the top any accent so you cannot miss it.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 1613434, member: 5335"] As far as NPCs, make up a note card on each, putting their base personality types, with a focus on how they handle stress and conflict. If you use drop in kills, you can come up with key reactions ahead of time. You don't need to have every NPC's reaction described after each death, just hit 2-3 per kill and cycle thru them as the story progresses. As you go, write down how each NPC reacts to one paticular PC strongly, and wing it with the others. If one gets saved by a hero, they may fall in love, or the annoying guy who is always trying to take charge locks horns with the party leader, etc. You'll need a Murder Fall guy (to plant evidence on). Others could be Victem Child Damsel in distress Injured or otherwise infirm, to add a portable obstacle. :) Jerk Helpful Skilled (the guy who knows what he is talking about in atleast one area, but no one listens to. This would be a good start. Also, put in bold at the top any accent so you cannot miss it. [/QUOTE]
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