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Murder or Adventuring?
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<blockquote data-quote="Dog Moon" data-source="post: 6876713" data-attributes="member: 23023"><p>Actually, it wasn't a problem. [And in this adventure I'm writing I'm making sure to have clear details of what happens if the PCs DON'T do what is expected/asked of them]. I even specifically told them that if they didn't go the family would find someone else. Though the family DID lie and say they had enough proof, though the players doubted this. It ended up being "Do we basically follow the leader of the town or what we feel is morally right?" They ended up following the leader [though they did make note that they were going to attempt to find proof, which I had absolutely no problems with as a DM, though through the NPC told them they could do whatever as long as the family ended up dead] which ironically led them right to doing what is morally right. But I wonder if there was a way I could have presented the situation better.</p><p></p><p>And the adventure actually turned out well because they found proof in the other location of the other family that they were NOT involved and though they fought one of the family members there they found that the rival family had been infiltrated as well, meaning someone WAS targeting both of the families. So in the end everything worked out. But it was interesting to me that even after finding the proof they debated on whether to stay to finish off the rest of the family or not, though they quickly decided not to.</p><p></p><p>I have an encounter detailed later on after the PCs go defeat a tribe of Goblins, which they likely will have no problems doing, where the on again off again mate of the Goblin King is going to hunt after the PCs for what they've done and we'll see what they do there. Will they feel guilty for killing the Goblin King, will they try to defend their position "He was evil!" or how will they act fighting the hurt loved one who isn't evil, but is simply angry at the PCs?</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 6876713, member: 23023"] Actually, it wasn't a problem. [And in this adventure I'm writing I'm making sure to have clear details of what happens if the PCs DON'T do what is expected/asked of them]. I even specifically told them that if they didn't go the family would find someone else. Though the family DID lie and say they had enough proof, though the players doubted this. It ended up being "Do we basically follow the leader of the town or what we feel is morally right?" They ended up following the leader [though they did make note that they were going to attempt to find proof, which I had absolutely no problems with as a DM, though through the NPC told them they could do whatever as long as the family ended up dead] which ironically led them right to doing what is morally right. But I wonder if there was a way I could have presented the situation better. And the adventure actually turned out well because they found proof in the other location of the other family that they were NOT involved and though they fought one of the family members there they found that the rival family had been infiltrated as well, meaning someone WAS targeting both of the families. So in the end everything worked out. But it was interesting to me that even after finding the proof they debated on whether to stay to finish off the rest of the family or not, though they quickly decided not to. I have an encounter detailed later on after the PCs go defeat a tribe of Goblins, which they likely will have no problems doing, where the on again off again mate of the Goblin King is going to hunt after the PCs for what they've done and we'll see what they do there. Will they feel guilty for killing the Goblin King, will they try to defend their position "He was evil!" or how will they act fighting the hurt loved one who isn't evil, but is simply angry at the PCs? [/QUOTE]
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