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General Tabletop Discussion
*Dungeons & Dragons
Muscular Neutrality (thought experiment)
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9528638" data-attributes="member: 7023840"><p>...well, yeah!</p><p></p><p>Look, we can't agree on morality and philosophy in the real world. Why would I game that lets you play make-believe in a fantasy world with a system based on pulp genre literature from the '60s and early '70s involving platonic ideals of good and evil, law and chaos, make anything more than surface sense?</p><p></p><p>I like alignments. Why? Well, for some new players, it can give them some basic guardrails. Also? I try to have a "no evil characters" policy... I don't mind complicated, but I don't want players torturing and burning down orphanages. But also because of the rich history and the memes- and the outer planes. But no, it doesn't make sense.</p><p></p><p>I also happen to like muscular neutrality as a concept in Greyhawk because it can make NPCs more interesting- the same NPCs that are helping the party one day may be subverting them the next. </p><p></p><p>But it's a game system, not a philosophical treatise. After all, if gaze long enough into the alignment system of D&D, the alignment system will gaze back into you.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9528638, member: 7023840"] ...well, yeah! Look, we can't agree on morality and philosophy in the real world. Why would I game that lets you play make-believe in a fantasy world with a system based on pulp genre literature from the '60s and early '70s involving platonic ideals of good and evil, law and chaos, make anything more than surface sense? I like alignments. Why? Well, for some new players, it can give them some basic guardrails. Also? I try to have a "no evil characters" policy... I don't mind complicated, but I don't want players torturing and burning down orphanages. But also because of the rich history and the memes- and the outer planes. But no, it doesn't make sense. I also happen to like muscular neutrality as a concept in Greyhawk because it can make NPCs more interesting- the same NPCs that are helping the party one day may be subverting them the next. But it's a game system, not a philosophical treatise. After all, if gaze long enough into the alignment system of D&D, the alignment system will gaze back into you. [/QUOTE]
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Muscular Neutrality (thought experiment)
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