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<blockquote data-quote="EzekielRaiden" data-source="post: 9530360" data-attributes="member: 6790260"><p>I mean, people can use whatever label they want, but it's a bit disingenuous to call something "Good" when it flagrantly, blatantly is not.</p><p></p><p></p><p>Tropes are tools. Some are more useful than others. This is a flagrantly over-used tool, and one almost always used insanely ham-fistedly. Just because it might theoretically be possible to do it well does not mean it is a wise choice to try.</p><p></p><p></p><p>I explicitly dealt with that already.</p><p></p><p></p><p>A position being reasonable does not necessarily make it Good.</p><p></p><p></p><p>Nnnnnope. I don't let authors turn off my brain. If something is simply a bald-faced contradiction, I'm going to call it out as such.</p><p></p><p></p><p>You didn't say anything about an afterlife, which is a continuation of existence. You said <em>ending</em> existence. That means nothing. Zip, zero, nada. Absolute and total annihilation. Not even the ineffable, inexpressible whatever that is compatible with the state of Nirvana (since the Buddha explicitly rejected <em>both</em> any assertion of an identifiable "self" <em>and</em> any denial of a "self" as equally leading to wrong results.) Nothing whatsoever. Total zeroing of the scale.</p><p></p><p></p><p>Nah. CG has plenty of actions it wouldn't ever do either, no matter what. They're just a different (but in many ways overlapping) set. I would give examples but, well, they're necessarily going to be some of the most horrible things human beings can do to one another, so I think you'll understand why I am choosing not to make a list thereof.</p><p></p><p></p><p>I don't see why not. You just scale up the power and the awareness. A D&D deity, say Bahamut, thus has many more irons in the fire, many more things they're aware of and needing to deal with. It's a hell of a lot more complicated, and the deity in question knows there are costs and barriers that smaller beings cannot see. They can still be quite compelling.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9530360, member: 6790260"] I mean, people can use whatever label they want, but it's a bit disingenuous to call something "Good" when it flagrantly, blatantly is not. Tropes are tools. Some are more useful than others. This is a flagrantly over-used tool, and one almost always used insanely ham-fistedly. Just because it might theoretically be possible to do it well does not mean it is a wise choice to try. I explicitly dealt with that already. A position being reasonable does not necessarily make it Good. Nnnnnope. I don't let authors turn off my brain. If something is simply a bald-faced contradiction, I'm going to call it out as such. You didn't say anything about an afterlife, which is a continuation of existence. You said [I]ending[/I] existence. That means nothing. Zip, zero, nada. Absolute and total annihilation. Not even the ineffable, inexpressible whatever that is compatible with the state of Nirvana (since the Buddha explicitly rejected [I]both[/I] any assertion of an identifiable "self" [I]and[/I] any denial of a "self" as equally leading to wrong results.) Nothing whatsoever. Total zeroing of the scale. Nah. CG has plenty of actions it wouldn't ever do either, no matter what. They're just a different (but in many ways overlapping) set. I would give examples but, well, they're necessarily going to be some of the most horrible things human beings can do to one another, so I think you'll understand why I am choosing not to make a list thereof. I don't see why not. You just scale up the power and the awareness. A D&D deity, say Bahamut, thus has many more irons in the fire, many more things they're aware of and needing to deal with. It's a hell of a lot more complicated, and the deity in question knows there are costs and barriers that smaller beings cannot see. They can still be quite compelling. [/QUOTE]
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