Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Muscular Neutrality (thought experiment)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9533430" data-attributes="member: 18"><p>I know this is a variant on "refusing the premise", but I don't think 2 & 3 are necessarily meant to be the case in a "muscular neutrality" scenario. I think that assuming they are makes this a lot more complicated and contradictory. I'm not sure why you're assuming 2 & 3 are the case in a Greyhawk-esque scenario.</p><p></p><p>But if we move past that, I think the only possible justification is going to be metaphysical/magical. I.e. that balance must be assured or there will be some kind of dire consequence. This obviously works a lot better with Law/Chaos, because those have obviously bad consequences if taken to extremes.</p><p></p><p>Without a mystical/metaphysical/magical element, but with Good/Evil you have to get judge-y and into nonsense and stereotypes I think. You have to start making implausible/obviously-wrong claims like "If everyone is good and no-one is fighting or harming others, and everyone has enough, there's no creativity and no meaning!" or inch-deep cod-philosophical drivel like "there is no light without shadow!", which is like, obviously weird nonsense, but absolutely the kind of thing you routinely found in 1980s fantasy (especially in TTRPGs).</p><p></p><p>So yeah it's going to have to be dire metaphysical consequences, like if everyone is too good, the Good gods will become too powerful and end the world or or something. Like maybe there's a cosmic game and points are being scored, and if either side gets the max score, the world ends and starts anew, which pleases the implacable and incomprehensible gods somehow but destroys the world.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9533430, member: 18"] I know this is a variant on "refusing the premise", but I don't think 2 & 3 are necessarily meant to be the case in a "muscular neutrality" scenario. I think that assuming they are makes this a lot more complicated and contradictory. I'm not sure why you're assuming 2 & 3 are the case in a Greyhawk-esque scenario. But if we move past that, I think the only possible justification is going to be metaphysical/magical. I.e. that balance must be assured or there will be some kind of dire consequence. This obviously works a lot better with Law/Chaos, because those have obviously bad consequences if taken to extremes. Without a mystical/metaphysical/magical element, but with Good/Evil you have to get judge-y and into nonsense and stereotypes I think. You have to start making implausible/obviously-wrong claims like "If everyone is good and no-one is fighting or harming others, and everyone has enough, there's no creativity and no meaning!" or inch-deep cod-philosophical drivel like "there is no light without shadow!", which is like, obviously weird nonsense, but absolutely the kind of thing you routinely found in 1980s fantasy (especially in TTRPGs). So yeah it's going to have to be dire metaphysical consequences, like if everyone is too good, the Good gods will become too powerful and end the world or or something. Like maybe there's a cosmic game and points are being scored, and if either side gets the max score, the world ends and starts anew, which pleases the implacable and incomprehensible gods somehow but destroys the world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Muscular Neutrality (thought experiment)
Top