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General Tabletop Discussion
*Dungeons & Dragons
Muscular Neutrality (thought experiment)
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<blockquote data-quote="Shardstone" data-source="post: 9539938" data-attributes="member: 6807784"><p>You are misconstruing my point a bit. It's, if we let you stop evil, we have foreseen that in the future you will lose the safeguards necessary to prevent Evil from returning and winning.</p><p></p><p>But while I slept last night, I had a more fun idea, which was Muscular Neutrality in pursuit of conflict and progression. The idea here is that progress happens in leaps and bounds, and usually as a result of conflicts. Muscular Neutrality keeps two teams going at it, perpetuating an arcane arms race that benefits the rest of the multiverse via harvesting the esoteric techniques and technologies that rise out of such. In this form, Muscular Neutrality is more like a bunch of conspiratorial academics maintaining a project that produces interesting, world-changing items.</p><p></p><p>Obviously you can poke holes in this. "But why not just work with good?" because this group doesn't think Good will make anything worthwhile unless it's trying to survive evil. But I have to remind you Steam, this is a discussion about how characters in a fantasy world would act. We shouldn't just assume that everyone is perfectly rational all the time, and have to act within the bounds of how people -- be they human or not -- might act, which means factoring in a certain amount of irrationality to any of these factions.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9539938, member: 6807784"] You are misconstruing my point a bit. It's, if we let you stop evil, we have foreseen that in the future you will lose the safeguards necessary to prevent Evil from returning and winning. But while I slept last night, I had a more fun idea, which was Muscular Neutrality in pursuit of conflict and progression. The idea here is that progress happens in leaps and bounds, and usually as a result of conflicts. Muscular Neutrality keeps two teams going at it, perpetuating an arcane arms race that benefits the rest of the multiverse via harvesting the esoteric techniques and technologies that rise out of such. In this form, Muscular Neutrality is more like a bunch of conspiratorial academics maintaining a project that produces interesting, world-changing items. Obviously you can poke holes in this. "But why not just work with good?" because this group doesn't think Good will make anything worthwhile unless it's trying to survive evil. But I have to remind you Steam, this is a discussion about how characters in a fantasy world would act. We shouldn't just assume that everyone is perfectly rational all the time, and have to act within the bounds of how people -- be they human or not -- might act, which means factoring in a certain amount of irrationality to any of these factions. [/QUOTE]
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