Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Muscular Neutrality (thought experiment)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9565576" data-attributes="member: 6790260"><p>This is a good analysis, but as noted before, it more or less hinges on one key problematic assumption:</p><p></p><p>Good is too stupid to actually pursue Good.</p><p></p><p>"Muscular" Neutrals are the <em>real</em> Good faction by these lights, and the "Good" faction is made up of idiots, blowhards, and "weak" people. Only the mentally/morally <em>strong</em> "Muscular" Neutrals are capable of making the difficult, but <em>factually necessary</em>, choices to allow Good to truly thrive.</p><p></p><p>More or less, it's <em>The Ones Who Walk Away from Omelas</em>, except that instead of every citizen of Omelas being "in" on the secret depravity beneath the shining edifice, only the special ruling elite--who are capable of understanding that the pursuit of unalloyed Good is actually destructive--are "in the know", with the wider "Good" masses being allowed to accept the fiction that their efforts are sufficient and worthy and, well, actually <em>Good</em>, not merely superficially resembling Good.</p><p></p><p>I have yet to find a really good approach in this vein that doesn't end up painting the "Muscular" Neutrals as the true heroes of the story--the <em>true</em>, nuanced, wise, effective Good--with the so-called "Good" faction as <em>at best</em> useful idiots, and at worst, dogmatic crusaders who would destroy everything worthwhile and noble in their unthinking crusade.</p><p></p><p>Personally, I think a more effective approach is to distance the "Muscular" Neutrals from such high-minded interests. That will, most likely, make them seem Pretty Damn Dickish. I don't think there's really a way around that. That's sort of the <em>point</em>. The "Muscular" Neutrals need to come across as selfish, ruthless, and dispassionate, but not so badly as to be truly Evil; but they also need to come across as sincere, contributing, and concerned, but not <em>so</em> severely that they usurp Good's position to become the real, true, wise Good.</p><p></p><p>So, for example. Maybe Good is really Good, and Evil is really Evil. But when great heroes clash with great villains, this creates some form of energy or material which is <em>incredibly useful</em>. It's not mandatory. We're not talking "this creates a medicine that cures all diseases" or the like. It's just really nice to have. Maybe it's a secret, maybe it's known but most people don't know where it comes from. They just know that it's useful.</p><p></p><p>The "Muscular" Neutrals then become self-interested jerks...but ones that benefit from, and thus wish to preserve, most of the things Good produces. Good creates places that are legitimately nice to live in, and which are likely to respect the Neutrals' rights and property etc. Evil may be occasionally useful as a <em>tool</em>, but it's much too spicy to ever rely on. Good is reliable in a way Evil isn't. That doesn't mean Good can't turn against these Neutrals, they totally can, especially if Good learns how the "Muscular" Neutral is manipulating things to create more empowered (but defeatable) Evils in order to collect more of the resource that those clashes generate.</p><p></p><p>Under this notion, the smartest Good folks, who have figured out the "Muscular" Neutrals, have a difficult choice to make: undermine forces that are clearly willing to work against Good when it suits them, but who <em>mostly</em> do in fact help Good because Good > Evil for most of their interests...or oppose them even though that guarantees pushing the "Muscular" Neutrals toward Evil as their only remaining option for alliance, thereby <em>directly</em> strengthening Evil rather than merely indirectly doing so. (That's how you do <em>real</em> moral dilemmas, folks!) For the average everyday person, "Muscular" Neutrality probably doesn't even appear on their radar and neither the properly Good nor the "Muscular" Neutrals would want this sort of information to get out to the general public anyway.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9565576, member: 6790260"] This is a good analysis, but as noted before, it more or less hinges on one key problematic assumption: Good is too stupid to actually pursue Good. "Muscular" Neutrals are the [I]real[/I] Good faction by these lights, and the "Good" faction is made up of idiots, blowhards, and "weak" people. Only the mentally/morally [I]strong[/I] "Muscular" Neutrals are capable of making the difficult, but [I]factually necessary[/I], choices to allow Good to truly thrive. More or less, it's [I]The Ones Who Walk Away from Omelas[/I], except that instead of every citizen of Omelas being "in" on the secret depravity beneath the shining edifice, only the special ruling elite--who are capable of understanding that the pursuit of unalloyed Good is actually destructive--are "in the know", with the wider "Good" masses being allowed to accept the fiction that their efforts are sufficient and worthy and, well, actually [I]Good[/I], not merely superficially resembling Good. I have yet to find a really good approach in this vein that doesn't end up painting the "Muscular" Neutrals as the true heroes of the story--the [I]true[/I], nuanced, wise, effective Good--with the so-called "Good" faction as [I]at best[/I] useful idiots, and at worst, dogmatic crusaders who would destroy everything worthwhile and noble in their unthinking crusade. Personally, I think a more effective approach is to distance the "Muscular" Neutrals from such high-minded interests. That will, most likely, make them seem Pretty Damn Dickish. I don't think there's really a way around that. That's sort of the [I]point[/I]. The "Muscular" Neutrals need to come across as selfish, ruthless, and dispassionate, but not so badly as to be truly Evil; but they also need to come across as sincere, contributing, and concerned, but not [I]so[/I] severely that they usurp Good's position to become the real, true, wise Good. So, for example. Maybe Good is really Good, and Evil is really Evil. But when great heroes clash with great villains, this creates some form of energy or material which is [I]incredibly useful[/I]. It's not mandatory. We're not talking "this creates a medicine that cures all diseases" or the like. It's just really nice to have. Maybe it's a secret, maybe it's known but most people don't know where it comes from. They just know that it's useful. The "Muscular" Neutrals then become self-interested jerks...but ones that benefit from, and thus wish to preserve, most of the things Good produces. Good creates places that are legitimately nice to live in, and which are likely to respect the Neutrals' rights and property etc. Evil may be occasionally useful as a [I]tool[/I], but it's much too spicy to ever rely on. Good is reliable in a way Evil isn't. That doesn't mean Good can't turn against these Neutrals, they totally can, especially if Good learns how the "Muscular" Neutral is manipulating things to create more empowered (but defeatable) Evils in order to collect more of the resource that those clashes generate. Under this notion, the smartest Good folks, who have figured out the "Muscular" Neutrals, have a difficult choice to make: undermine forces that are clearly willing to work against Good when it suits them, but who [I]mostly[/I] do in fact help Good because Good > Evil for most of their interests...or oppose them even though that guarantees pushing the "Muscular" Neutrals toward Evil as their only remaining option for alliance, thereby [I]directly[/I] strengthening Evil rather than merely indirectly doing so. (That's how you do [I]real[/I] moral dilemmas, folks!) For the average everyday person, "Muscular" Neutrality probably doesn't even appear on their radar and neither the properly Good nor the "Muscular" Neutrals would want this sort of information to get out to the general public anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Muscular Neutrality (thought experiment)
Top