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*Dungeons & Dragons
Muscular Neutrality (thought experiment)
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<blockquote data-quote="Maxperson" data-source="post: 9567944" data-attributes="member: 23751"><p>I don't agree. They can be good light, evil light, or any combination light. The point is that in D&D, the alignment poles represent those with the more extreme beliefs.</p><p></p><p>I disagree with that dichotomy. You can have the majority of world being "good light" and end up living in an evil world full of despots that the "good light" people weren't motivated enough to stop from gaining power.</p><p></p><p>You do not need equal amounts of the "lights" in order to be neutral. You just need to not be motivated enough of an extreme in your beliefs to act on them to change things.</p><p></p><p>No. Most of the world is neutral. If the masses were good enough to risk themselves to overcome the evil in the world, we wouldn't have evil rulers on Earth right now. The problem is that most of the "good light" folks don't have strong enough beliefs to risk themselves for the good, so those motivated enough to risk themselves for power and selfishness often succeed.</p><p></p><p>There is no conflict. People are complex and can be indifferent about some things, while not being indifferent about other things that they do not believe in strongly enough to risk themselves.</p><p></p><p>I didn't. Saying the word politics is not getting into real world politics, especially in the context that I used it in. Politics exist in our fantasy silliness too! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>At extremes, it kinda is. The phrase "Too much of a good thing" exists for a reason. Too much of anything is bad.</p><p></p><p>Nobody said that. Necessary =/= good.</p><p></p><p>No. Zealots would take over, dictating to others what good was and punishing those who were not good enough in order to convert them to a better state of good. What constitutes goodness would move ever more extreme over time.</p><p></p><p>Muscular neutrality isn't about doing a good action for every evil action or any of that claptrap. It's about recognizing when a world or area in the world is too extreme in one or more directions and knocking that place down a peg or two.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9567944, member: 23751"] I don't agree. They can be good light, evil light, or any combination light. The point is that in D&D, the alignment poles represent those with the more extreme beliefs. I disagree with that dichotomy. You can have the majority of world being "good light" and end up living in an evil world full of despots that the "good light" people weren't motivated enough to stop from gaining power. You do not need equal amounts of the "lights" in order to be neutral. You just need to not be motivated enough of an extreme in your beliefs to act on them to change things. No. Most of the world is neutral. If the masses were good enough to risk themselves to overcome the evil in the world, we wouldn't have evil rulers on Earth right now. The problem is that most of the "good light" folks don't have strong enough beliefs to risk themselves for the good, so those motivated enough to risk themselves for power and selfishness often succeed. There is no conflict. People are complex and can be indifferent about some things, while not being indifferent about other things that they do not believe in strongly enough to risk themselves. I didn't. Saying the word politics is not getting into real world politics, especially in the context that I used it in. Politics exist in our fantasy silliness too! ;) At extremes, it kinda is. The phrase "Too much of a good thing" exists for a reason. Too much of anything is bad. Nobody said that. Necessary =/= good. No. Zealots would take over, dictating to others what good was and punishing those who were not good enough in order to convert them to a better state of good. What constitutes goodness would move ever more extreme over time. Muscular neutrality isn't about doing a good action for every evil action or any of that claptrap. It's about recognizing when a world or area in the world is too extreme in one or more directions and knocking that place down a peg or two. [/QUOTE]
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