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General Tabletop Discussion
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Music and ambiance -- how important are they to your D&D experience?
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<blockquote data-quote="ccs" data-source="post: 7896994" data-attributes="member: 6803664"><p>All of my games are played live around a table with 3-5 other people.</p><p>1/2 down at the local shop, 1/2 at a buddies place.</p><p>Our ambient campaign noise starts with conversation between 4'6 people. At my buddies add in whatever his family is doing/watching on tv.</p><p>At the shop? Add in 2 other rpg tables, a table of MTG, & sometimes miniature wargaming. The game room is plenty spacious for all this (+ more), but it's still a large open space. So even when the other sounds aren't interfering you've still got plenty of background sound. Adding music/soup fx to my game there, loud enough to matter for the table, will just add noise for others.</p><p></p><p>But most importantly? I've got plenty to do as a DM without adding "curate play list" & acting as a DJ to the list.</p></blockquote><p></p>
[QUOTE="ccs, post: 7896994, member: 6803664"] All of my games are played live around a table with 3-5 other people. 1/2 down at the local shop, 1/2 at a buddies place. Our ambient campaign noise starts with conversation between 4'6 people. At my buddies add in whatever his family is doing/watching on tv. At the shop? Add in 2 other rpg tables, a table of MTG, & sometimes miniature wargaming. The game room is plenty spacious for all this (+ more), but it's still a large open space. So even when the other sounds aren't interfering you've still got plenty of background sound. Adding music/soup fx to my game there, loud enough to matter for the table, will just add noise for others. But most importantly? I've got plenty to do as a DM without adding "curate play list" & acting as a DJ to the list. [/QUOTE]
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Music and ambiance -- how important are they to your D&D experience?
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