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Music for Post Apocolyptic game
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<blockquote data-quote="Protagonist" data-source="post: 4507276" data-attributes="member: 59006"><p>Apart from soundtracks I can recommend music from the drone doom and dark ambient genres.</p><p></p><p>Sunn o)) and Bohren & Der Club of Gore worked perfectly for the age-of-worms/homebrew hybrid campaign I ran last year. You can check them out via last.fm:</p><p></p><p><a href="http://www.last.fm/music/Sunn+O" target="_blank">Sunn at Music at Last.fm</a></p><p><a href="http://www.last.fm/music/Bohren%2B%2526%2Bder%2BClub%2Bof%2BGore" target="_blank">Bohren & der Club of Gore – Listen free at Last.fm</a></p><p></p><p>Almost all Sunn songs should work while the newer Bohren stuff is more melodic than the old songs so you might prefer the older tracks.</p><p></p><p>Both bands have very long tracks, no lyrics and focus mainly on low frequencies, which I think fits the post-apoc tone and - as an added bonus - doesn't distract from table talk. Longer songs also mean that you don't have to worry about changing songs (or preparing playlists) as often. </p><p></p><p>For combat music you'd need something else, though.</p><p></p><p>We have also used Syrinscape (<a href="http://www.syrinscape.com" target="_blank">Welcome to Syrinscape | Syrinscape</a>) during all our 4E sessions so far. The author is also on EnWorld and his program is very efficient and simple at the same time. Using some loops and "one-shot" effects it creates a thick layer of background ambience that you can intensify (by increasing the frequency and volume of one-shot effects) almost instantly with a few clicks. From the folder structure it should also be easy to add your own samples and loop tracks, but I haven't tried that yet.</p><p></p><p></p><p>If you do non-fantasy post-apoc I would suggest Nine Inch Nails instrumentals or the shadowrun game soundtrack as well.</p></blockquote><p></p>
[QUOTE="Protagonist, post: 4507276, member: 59006"] Apart from soundtracks I can recommend music from the drone doom and dark ambient genres. Sunn o)) and Bohren & Der Club of Gore worked perfectly for the age-of-worms/homebrew hybrid campaign I ran last year. You can check them out via last.fm: [URL="http://www.last.fm/music/Sunn+O"]Sunn at Music at Last.fm[/URL] [URL="http://www.last.fm/music/Bohren%2B%2526%2Bder%2BClub%2Bof%2BGore"]Bohren & der Club of Gore – Listen free at Last.fm[/URL] Almost all Sunn songs should work while the newer Bohren stuff is more melodic than the old songs so you might prefer the older tracks. Both bands have very long tracks, no lyrics and focus mainly on low frequencies, which I think fits the post-apoc tone and - as an added bonus - doesn't distract from table talk. Longer songs also mean that you don't have to worry about changing songs (or preparing playlists) as often. For combat music you'd need something else, though. We have also used Syrinscape ([URL="http://www.syrinscape.com"]Welcome to Syrinscape | Syrinscape[/URL]) during all our 4E sessions so far. The author is also on EnWorld and his program is very efficient and simple at the same time. Using some loops and "one-shot" effects it creates a thick layer of background ambience that you can intensify (by increasing the frequency and volume of one-shot effects) almost instantly with a few clicks. From the folder structure it should also be easy to add your own samples and loop tracks, but I haven't tried that yet. If you do non-fantasy post-apoc I would suggest Nine Inch Nails instrumentals or the shadowrun game soundtrack as well. [/QUOTE]
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