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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 1715769" data-attributes="member: 2810"><p>Here's how we've handled it:</p><p></p><p>1) Allies are anyone trying to accomplish the same immediate goal as the bard. If the party is fighting a bunch of orcs, the party are the allies. If, part way through the fight, a hill giant attacks the party and the orcs, the orcs become allies if they team up with the party to defeat the giant. This is assuming a single continuous use of bardic song. If one of the party is a chaotic evil bastard scheming to murder them all in their sleep, he's still an ally during the fight. OTOH, if he switches sides and helps the orc, at that point he's no longer your ally. People/creatures under a compulsion effect (any effect where the players decide what actions the compellee takes) aren't allies.</p><p></p><p>2) Bardic music requires a concentration check every X rounds, where X = player's constition score. No one has ever tried to keep it going long enough for me to get annoyed.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 1715769, member: 2810"] Here's how we've handled it: 1) Allies are anyone trying to accomplish the same immediate goal as the bard. If the party is fighting a bunch of orcs, the party are the allies. If, part way through the fight, a hill giant attacks the party and the orcs, the orcs become allies if they team up with the party to defeat the giant. This is assuming a single continuous use of bardic song. If one of the party is a chaotic evil bastard scheming to murder them all in their sleep, he's still an ally during the fight. OTOH, if he switches sides and helps the orc, at that point he's no longer your ally. People/creatures under a compulsion effect (any effect where the players decide what actions the compellee takes) aren't allies. 2) Bardic music requires a concentration check every X rounds, where X = player's constition score. No one has ever tried to keep it going long enough for me to get annoyed. [/QUOTE]
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