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Musing of an Epic Virgin
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<blockquote data-quote="Jack99" data-source="post: 4973710" data-attributes="member: 53135"><p>I considered doing the flat number by tier, but the math-part of me got afraid I would screw up the balance - I realize this is totally silly, but I just couldn't get past it. The other reason for not lowering the defenses, was that IME, the rogue hits a lot of monsters on an already ludicrous roll. With lower defenses, he would be hitting on 2's and 3's very often.</p><p></p><p>I always spend time preparing for an adventure, and that includes some tweaking of monsters. With the Adventure Tools its really quick and takes only 20 seconds to "fix" a monster.</p><p></p><p>Of course, when my players do something that surprises me and I suddenly need to wing a monster, it takes some calculating. But if you are any good calculating by head, it's really quite easy and quick to divide a number by 3.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4973710, member: 53135"] I considered doing the flat number by tier, but the math-part of me got afraid I would screw up the balance - I realize this is totally silly, but I just couldn't get past it. The other reason for not lowering the defenses, was that IME, the rogue hits a lot of monsters on an already ludicrous roll. With lower defenses, he would be hitting on 2's and 3's very often. I always spend time preparing for an adventure, and that includes some tweaking of monsters. With the Adventure Tools its really quick and takes only 20 seconds to "fix" a monster. Of course, when my players do something that surprises me and I suddenly need to wing a monster, it takes some calculating. But if you are any good calculating by head, it's really quite easy and quick to divide a number by 3. [/QUOTE]
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