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Musing of an Epic Virgin
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<blockquote data-quote="Jack99" data-source="post: 5005309" data-attributes="member: 53135"><p>Yes, epic level play is definitely a different beast that one needs to tackle a new way, if one is not accustomed to running that sort of games. </p><p></p><p>As noted elsewhere, this is my first stab at this sort of campaign, and I am still not convinced that I am up to it. The plots and missions are completely on another scale than I am used to, and I have told my players about my reservations. But I am also determined to see how far I can take things.</p><p></p><p>The biggest difference is the change of pace. I do not like big dungeons, I prefer small dungeons, consisting of around 4 actual encounters. It is however easy to notice that the difficulty (relative to the level of players) of said encounters will need to be upped if the appropriate level of challenge is to be kept. Characters at this level have so many powers and tricks that have to be depleted before you can seriously pressure them, unless you make one encounter after the other that borders on TPK. I mean, our guest barbarian has 17 surges and heals 52 hit points per surge. The cleric adds around 30-40 hit points on top of that, and each healing word heals two characters now. So thats over 200 hit points per combat, not including surges, just from healing words. Not to mention all the other healing powers he has. </p><p></p><p>I just see very few ways around that enormous amount of healing. Either the monsters need to do a lot of damage (and I do mean a lot) or the cleric has to be shut down early in the combat. Easier said than done, and not really fair to the poor elf if all monsters go for him every single time. I mean, I do it as much as the next rat bastard DM, but IMO, its no fun if all combats become a race to kill the monsters before they kill the cleric. I used to be able to separate him (range wise) from certain party members, and being able to apply pressure that way, but with healing word being close burst 15, I just don't see that happening a lot anymore. </p><p></p><p>Maybe I just need to put more thought into the encounters, we will see.</p><p></p><p>EDIT: And it is just going to get worse. Next level (which they will get on tuesday) will give the cleric the ability to rez people in combat. Yikes...</p></blockquote><p></p>
[QUOTE="Jack99, post: 5005309, member: 53135"] Yes, epic level play is definitely a different beast that one needs to tackle a new way, if one is not accustomed to running that sort of games. As noted elsewhere, this is my first stab at this sort of campaign, and I am still not convinced that I am up to it. The plots and missions are completely on another scale than I am used to, and I have told my players about my reservations. But I am also determined to see how far I can take things. The biggest difference is the change of pace. I do not like big dungeons, I prefer small dungeons, consisting of around 4 actual encounters. It is however easy to notice that the difficulty (relative to the level of players) of said encounters will need to be upped if the appropriate level of challenge is to be kept. Characters at this level have so many powers and tricks that have to be depleted before you can seriously pressure them, unless you make one encounter after the other that borders on TPK. I mean, our guest barbarian has 17 surges and heals 52 hit points per surge. The cleric adds around 30-40 hit points on top of that, and each healing word heals two characters now. So thats over 200 hit points per combat, not including surges, just from healing words. Not to mention all the other healing powers he has. I just see very few ways around that enormous amount of healing. Either the monsters need to do a lot of damage (and I do mean a lot) or the cleric has to be shut down early in the combat. Easier said than done, and not really fair to the poor elf if all monsters go for him every single time. I mean, I do it as much as the next rat bastard DM, but IMO, its no fun if all combats become a race to kill the monsters before they kill the cleric. I used to be able to separate him (range wise) from certain party members, and being able to apply pressure that way, but with healing word being close burst 15, I just don't see that happening a lot anymore. Maybe I just need to put more thought into the encounters, we will see. EDIT: And it is just going to get worse. Next level (which they will get on tuesday) will give the cleric the ability to rez people in combat. Yikes... [/QUOTE]
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