Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Musing of an Epic Virgin
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack99" data-source="post: 5026411" data-attributes="member: 53135"><p>On Tuesday, the players have decided to continue their faction quest and go for the dragon.</p><p></p><p>I have made a solo version of the Ancient Volcanic Dragon, and I am very excited about the fight. Still working out the kinds, but it will of course involve some lava pools to fall in.</p><p></p><p>Aside from that, I really want to trip to the dragon's lair to emphasize the lethality of the Elemental Chaos, the brutality and chaos that comes along with the elements, so in order to do that, I am planning a skill challenge to let them navigate the terrain, avoiding the many natural hazards there will be. Including, but not limited to earthquakes, lava geysers, fire storms. Come to think of it, I might not run it as a skill challenge, but instead as a series of hazards/traps to be avoided/beaten. </p><p></p><p>All this could arguably be more epic, but right now, I am focusing most of my attention on the future. Once they are able to cast the ritual, they will enter the mind of a god and relives his memories while they search them to find the divine source. </p><p></p><p>The plan is to have 3 different types of memories. </p><p>1) Just information-memory: The players will be told what they see, with no way of interacting. They will basically be there to learn something.</p><p>2) We are Kord-memory: In this type of memory, the players will "play" the part of Kord or rather, they will be Kord, reliving his memory. Of course, when it gets to combat, the end result of the memory might be different, if they lose the fight.</p><p>3) Discovery-memory: This starts out as either other type of memory, but the subconsciousness detects them and tries to expel them, personified by Maruts and/or Angels attacking the players' characters.</p><p></p><p>I am still considering how to abort a memory, and what consequences. I am also thinking about how much the ritual caster can decide when navigating the memories. I can't just give a list of all memories, since that would mean that they would go straight for the one including the divine source. Perhaps it has to be an unlocking game, where access to certain memories is only achieved after experiencing certain other memories.</p><p></p><p>On a side note, I really hope the Kord article slated for January comes on time and has lot of goodies <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jack99, post: 5026411, member: 53135"] On Tuesday, the players have decided to continue their faction quest and go for the dragon. I have made a solo version of the Ancient Volcanic Dragon, and I am very excited about the fight. Still working out the kinds, but it will of course involve some lava pools to fall in. Aside from that, I really want to trip to the dragon's lair to emphasize the lethality of the Elemental Chaos, the brutality and chaos that comes along with the elements, so in order to do that, I am planning a skill challenge to let them navigate the terrain, avoiding the many natural hazards there will be. Including, but not limited to earthquakes, lava geysers, fire storms. Come to think of it, I might not run it as a skill challenge, but instead as a series of hazards/traps to be avoided/beaten. All this could arguably be more epic, but right now, I am focusing most of my attention on the future. Once they are able to cast the ritual, they will enter the mind of a god and relives his memories while they search them to find the divine source. The plan is to have 3 different types of memories. 1) Just information-memory: The players will be told what they see, with no way of interacting. They will basically be there to learn something. 2) We are Kord-memory: In this type of memory, the players will "play" the part of Kord or rather, they will be Kord, reliving his memory. Of course, when it gets to combat, the end result of the memory might be different, if they lose the fight. 3) Discovery-memory: This starts out as either other type of memory, but the subconsciousness detects them and tries to expel them, personified by Maruts and/or Angels attacking the players' characters. I am still considering how to abort a memory, and what consequences. I am also thinking about how much the ritual caster can decide when navigating the memories. I can't just give a list of all memories, since that would mean that they would go straight for the one including the divine source. Perhaps it has to be an unlocking game, where access to certain memories is only achieved after experiencing certain other memories. On a side note, I really hope the Kord article slated for January comes on time and has lot of goodies ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Musing of an Epic Virgin
Top