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General Tabletop Discussion
*Dungeons & Dragons
Musing on Levels and Campaign Pacing.
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<blockquote data-quote="Guest 6801718" data-source="post: 6943080"><p>If you want to do a Kobold war that spans an entire campaign, find creative ways to up the threat level as you go along. Do the Kobolds have allies or allied nations? That can bring some additional content to your game. If you want a suitably powerful big bad to head your up your war, have the villain behind the war be an ancient dragon. There is a kobold connection there. There are various levels of dragons to battle. You can always boost up kobolds themselves as the PCs gain levels. Or simply have the kobold war be the initial indicator of a bigger and mysterious plot. Perhaps the war is the product of a cult of dragon worshipers that riled them all up. Once the war is done, they discover the cult and it's secret ties to politics and power. Then they discover an ancient prophecy that describes the return of their evil dragon-god. Things like that. You can take it either way, with the war being the campaign or the war leading to something bigger. It will be fun no matter how you do it. </p><p></p><p>As for advancement and how long it takes, it will surprise you. The early levels tend to go by pretty quickly. The later levels it can really slow down. So don't worry so much about planning it out based on time. The PCs will do things that you didn't expect. Things you though would take long may breeze by while things you though would go will will take hours. Just go with the flow, more or less. The story you craft will set the pacing more than any pre-done calculations.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 6943080"] If you want to do a Kobold war that spans an entire campaign, find creative ways to up the threat level as you go along. Do the Kobolds have allies or allied nations? That can bring some additional content to your game. If you want a suitably powerful big bad to head your up your war, have the villain behind the war be an ancient dragon. There is a kobold connection there. There are various levels of dragons to battle. You can always boost up kobolds themselves as the PCs gain levels. Or simply have the kobold war be the initial indicator of a bigger and mysterious plot. Perhaps the war is the product of a cult of dragon worshipers that riled them all up. Once the war is done, they discover the cult and it's secret ties to politics and power. Then they discover an ancient prophecy that describes the return of their evil dragon-god. Things like that. You can take it either way, with the war being the campaign or the war leading to something bigger. It will be fun no matter how you do it. As for advancement and how long it takes, it will surprise you. The early levels tend to go by pretty quickly. The later levels it can really slow down. So don't worry so much about planning it out based on time. The PCs will do things that you didn't expect. Things you though would take long may breeze by while things you though would go will will take hours. Just go with the flow, more or less. The story you craft will set the pacing more than any pre-done calculations. [/QUOTE]
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Musing on Levels and Campaign Pacing.
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