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Musing on Levels and Campaign Pacing.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6943100" data-attributes="member: 6787650"><p>I just want to point out here that not every experience point necessarily has to be earned on-screen. After the climax and denouement of a huge adventure, it's okay to say, "And then you spend five years hunting down kobolds and the remants of the giant army, have many adventures, and earn 150,000 XP in the process. Then one day this happens... [adventure hook + session break]" and then have a higher-level adventure. This is essentially how milestone levelling works, but without the math.</p><p></p><p>Not every day of an adventurer's life needs to be the riskiest, deadliest, worst day of his life. But those are the days that players like to experience, so we skip straight to them when necessary.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6943100, member: 6787650"] I just want to point out here that not every experience point necessarily has to be earned on-screen. After the climax and denouement of a huge adventure, it's okay to say, "And then you spend five years hunting down kobolds and the remants of the giant army, have many adventures, and earn 150,000 XP in the process. Then one day this happens... [adventure hook + session break]" and then have a higher-level adventure. This is essentially how milestone levelling works, but without the math. Not every day of an adventurer's life needs to be the riskiest, deadliest, worst day of his life. But those are the days that players like to experience, so we skip straight to them when necessary. [/QUOTE]
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