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General Tabletop Discussion
*Dungeons & Dragons
Musing on Levels and Campaign Pacing.
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<blockquote data-quote="knasser" data-source="post: 6943656" data-attributes="member: 65151"><p>I most definitely wasn't. I meant exactly as written that an adventure, i.e. get involved, unravel the plot, resolve the situation and go home. I have been envisaging that as having maybe four or five combat encounters in it. Clearly that's very different for you so I guess a new question that arises is how many encounters do people typically have in their adventures? Am I way off the typical amount for people here?</p><p></p><p></p><p></p><p>That would be extremely problematic for me. It would mean after a few adventures they would already be at the Significant Adventure level. I hold to the notion that low level PCs means low level stakes. I am well aware it doesn't need to, but I like the traditional path of slowly rising to becoming greater and greater heros in the land. The above progression rate means I have a very narrow window to do the world-building low-level adventures that I feel help make the setting real and characters immersive. Do other people here have the same sort of progression? The above is WAY faster than the DMG numbers lead to.</p><p></p><p></p><p></p><p>Again, it should be the other way around if encounter budgets scaling with XP-per-level requirements rise like the DMG guidelines. This is why I posted the thread - to see if they're accurate for people or not.</p><p></p><p></p><p></p><p>That's downright horrifying to me. Taking people from 16 to 20 inside of a couple of days play both shatters versimilitude for the group and swallows whole an entire range of play I would like to spend time exploring.</p></blockquote><p></p>
[QUOTE="knasser, post: 6943656, member: 65151"] I most definitely wasn't. I meant exactly as written that an adventure, i.e. get involved, unravel the plot, resolve the situation and go home. I have been envisaging that as having maybe four or five combat encounters in it. Clearly that's very different for you so I guess a new question that arises is how many encounters do people typically have in their adventures? Am I way off the typical amount for people here? That would be extremely problematic for me. It would mean after a few adventures they would already be at the Significant Adventure level. I hold to the notion that low level PCs means low level stakes. I am well aware it doesn't need to, but I like the traditional path of slowly rising to becoming greater and greater heros in the land. The above progression rate means I have a very narrow window to do the world-building low-level adventures that I feel help make the setting real and characters immersive. Do other people here have the same sort of progression? The above is WAY faster than the DMG numbers lead to. Again, it should be the other way around if encounter budgets scaling with XP-per-level requirements rise like the DMG guidelines. This is why I posted the thread - to see if they're accurate for people or not. That's downright horrifying to me. Taking people from 16 to 20 inside of a couple of days play both shatters versimilitude for the group and swallows whole an entire range of play I would like to spend time exploring. [/QUOTE]
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Musing on Levels and Campaign Pacing.
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