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Musing on Levels and Campaign Pacing.
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<blockquote data-quote="Quickleaf" data-source="post: 6943714" data-attributes="member: 20323"><p>It was definitely a long deadly fight, and one PC died.</p><p></p><p>In short. PC party of 6 PCs was split half and half. Half were on road en route to investigate something nearby, and other half were at a halfling cidery called the Greengage. Horsemen led by an NPC seeking vengeance came thundering down the road, so 3 enroute PCs hid then sprinted after them.</p><p></p><p>PCs at the Greengage fortified the cidery to make it more defensible and held their ground with good use of an old watchtower and a long bow as well as chokepoints once the fighting was melee.</p><p></p><p>2nd level PCs at full health/power were indeed very potent. </p><p></p><p>By the end of that fight, they'd brought ALL their resources to bear to win, not just spells/abilities, but also clever player thinking.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6943714, member: 20323"] It was definitely a long deadly fight, and one PC died. In short. PC party of 6 PCs was split half and half. Half were on road en route to investigate something nearby, and other half were at a halfling cidery called the Greengage. Horsemen led by an NPC seeking vengeance came thundering down the road, so 3 enroute PCs hid then sprinted after them. PCs at the Greengage fortified the cidery to make it more defensible and held their ground with good use of an old watchtower and a long bow as well as chokepoints once the fighting was melee. 2nd level PCs at full health/power were indeed very potent. By the end of that fight, they'd brought ALL their resources to bear to win, not just spells/abilities, but also clever player thinking. [/QUOTE]
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