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Musing on the Nature of Character in RPGs
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<blockquote data-quote="Ovinomancer" data-source="post: 8447970" data-attributes="member: 16814"><p>The deputy? In game I was approaching him because it makes sense to me that Rattlesnake was comfortable with the law in the West and predicated his assumption that it would be about the same here. I was actually ready for that to not work out, but the move to invite for a drink is just plain universal. I could easily see the deputy becoming a friend of Rattlesnake, or at least a drinking buddy. There's very much a sense here of a personal relationship based on shared interests.</p><p></p><p>ETA: yes, I know it's constable. You aren't changing Rattlesnake, though. Every policeman's gonna be deputy or a sheriff or a Marshal.</p><p></p><p>So, this has somewhat evolved. At no point did Mister look at Doyle as a friend. He was an target to be manipulated for advantage, then an asset to be used. At first, Mister wouldn't have stepped in to help Doyle unless it offered clear advantage towards something Mister wanted. Then, Mister viewed him as an extension of the crew, if a distant one, and so the idea of protection extended as well. Now? Asset. Nothing more. Mister will spend him for advantage in a heartbeat, but keeps a long eye on things so as not to waste him. </p><p></p><p>That shift was when Mister picked up Cold as a trauma. You should ask about Martha. Cause I don't know the answer to that one.</p><p></p><p>I'm not sure there's been a moment of play that's useful to clarify Rattlesnake's relationship -- too new, nothing really called on yet. For Doyle, we did go out of our way to make sure he was clear of the Durmont business (we framed Doyle's superior officer, but it turned out he was possessed by a demon, so we also dealt with that). That was a very important point for that score. I know that the other two in the Crew have a different take on relationships in Blades, and foresee some of my recent trauma acquisitions as being a point of contention. We haven't really talked about the dog incident yet.</p><p></p><p>I'm actually finding that a fascinating bit about the Blades game. Our crew has been remarkably consistent and on the same page, but the recent spate of bad luck and traumas mounting up on members is starting to drive wedges into the crew. I've never gotten that deep into Blades to observe how traumas can create intra-crew problems and new spaces for play. Very cool stuff. To me, at least.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8447970, member: 16814"] The deputy? In game I was approaching him because it makes sense to me that Rattlesnake was comfortable with the law in the West and predicated his assumption that it would be about the same here. I was actually ready for that to not work out, but the move to invite for a drink is just plain universal. I could easily see the deputy becoming a friend of Rattlesnake, or at least a drinking buddy. There's very much a sense here of a personal relationship based on shared interests. ETA: yes, I know it's constable. You aren't changing Rattlesnake, though. Every policeman's gonna be deputy or a sheriff or a Marshal. So, this has somewhat evolved. At no point did Mister look at Doyle as a friend. He was an target to be manipulated for advantage, then an asset to be used. At first, Mister wouldn't have stepped in to help Doyle unless it offered clear advantage towards something Mister wanted. Then, Mister viewed him as an extension of the crew, if a distant one, and so the idea of protection extended as well. Now? Asset. Nothing more. Mister will spend him for advantage in a heartbeat, but keeps a long eye on things so as not to waste him. That shift was when Mister picked up Cold as a trauma. You should ask about Martha. Cause I don't know the answer to that one. I'm not sure there's been a moment of play that's useful to clarify Rattlesnake's relationship -- too new, nothing really called on yet. For Doyle, we did go out of our way to make sure he was clear of the Durmont business (we framed Doyle's superior officer, but it turned out he was possessed by a demon, so we also dealt with that). That was a very important point for that score. I know that the other two in the Crew have a different take on relationships in Blades, and foresee some of my recent trauma acquisitions as being a point of contention. We haven't really talked about the dog incident yet. I'm actually finding that a fascinating bit about the Blades game. Our crew has been remarkably consistent and on the same page, but the recent spate of bad luck and traumas mounting up on members is starting to drive wedges into the crew. I've never gotten that deep into Blades to observe how traumas can create intra-crew problems and new spaces for play. Very cool stuff. To me, at least. [/QUOTE]
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