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General Tabletop Discussion
*TTRPGs General
Musing on the Nature of Character in RPGs
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<blockquote data-quote="Ovinomancer" data-source="post: 8448771" data-attributes="member: 16814"><p>I'm a fan of motivation as well. I think in the two examples, the Blades one is very clear on that motivation. So clear, that there's little characterization (used here to describe the physical appearance, speech. and mannerisms). The Between doesn't really give strong motivation outside the premise of play -- you are a Hunter in London as part of Hargrove House, there to hunt down supernatural threats. Some playbooks have some other motivations, but they vary greatly in scope and weight. So, less motivation present. On the other hand, the playbooks are literally built from tropes from gothic horror and media like Penny Dreadful and League of Extraordinary Gentlemen ([USER=6785785]@hawkeyefan[/USER] forgive me). So there's a mass of characterization that's readily available for these playbooks.</p><p></p><p>Now, that said, I personally don't mind noodling about with some characterization for a bit until motivations lock in. They're already doing so with Rattlesnake after one session -- Rattlesnake wants to hunt the supernatural because, as he sees it, it disrupts those natural good humors of mankind and leads into darkness. He comes from this from his own curse and that he believes himself to be a good enough person. Of course, this setting is dark, and unpleasant, and Rattlesnake clearly has a history of violence (his playbook moves tell me so), so I see this as absolutely ripe for testing. And the system being PbtA means that there will be ample opportunity for that testing.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8448771, member: 16814"] I'm a fan of motivation as well. I think in the two examples, the Blades one is very clear on that motivation. So clear, that there's little characterization (used here to describe the physical appearance, speech. and mannerisms). The Between doesn't really give strong motivation outside the premise of play -- you are a Hunter in London as part of Hargrove House, there to hunt down supernatural threats. Some playbooks have some other motivations, but they vary greatly in scope and weight. So, less motivation present. On the other hand, the playbooks are literally built from tropes from gothic horror and media like Penny Dreadful and League of Extraordinary Gentlemen ([USER=6785785]@hawkeyefan[/USER] forgive me). So there's a mass of characterization that's readily available for these playbooks. Now, that said, I personally don't mind noodling about with some characterization for a bit until motivations lock in. They're already doing so with Rattlesnake after one session -- Rattlesnake wants to hunt the supernatural because, as he sees it, it disrupts those natural good humors of mankind and leads into darkness. He comes from this from his own curse and that he believes himself to be a good enough person. Of course, this setting is dark, and unpleasant, and Rattlesnake clearly has a history of violence (his playbook moves tell me so), so I see this as absolutely ripe for testing. And the system being PbtA means that there will be ample opportunity for that testing. [/QUOTE]
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