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Musing on the Nature of Character in RPGs
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<blockquote data-quote="Manbearcat" data-source="post: 8448819" data-attributes="member: 6696971"><p>One bit to add to The Between is the following:</p><p></p><p>* Like DW, there are premise based questions (xp triggers) that serve to give shape to PC motivations.</p><p></p><p>* Like DW, there are archetype-specific questions (xp triggers) that serve to give shape to PC motivations. For instance, the American might tell tales of their times in the states during a vulnerable or intimate moment (like telling Edward of his courage and giving him the bullet), might turn feral during a passionate encounter, might resort to violence, might encourage folks to let loose (like Rattlesnake did with the very formal Constable).</p><p></p><p>* Then there is the history revealed as an emergent property of play which will firm up and/or change PC conception.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8448819, member: 6696971"] One bit to add to The Between is the following: * Like DW, there are premise based questions (xp triggers) that serve to give shape to PC motivations. * Like DW, there are archetype-specific questions (xp triggers) that serve to give shape to PC motivations. For instance, the American might tell tales of their times in the states during a vulnerable or intimate moment (like telling Edward of his courage and giving him the bullet), might turn feral during a passionate encounter, might resort to violence, might encourage folks to let loose (like Rattlesnake did with the very formal Constable). * Then there is the history revealed as an emergent property of play which will firm up and/or change PC conception. [/QUOTE]
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