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Musing on the Nature of Character in RPGs
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<blockquote data-quote="Ovinomancer" data-source="post: 8449635" data-attributes="member: 16814"><p>[USER=16814]@Ovinomancer[/USER]</p><p></p><p>I think we're still orienting to the play structure for The Between in that the difference between an Information move and a Day move was kinda unclear. I think, on reflection, that Rattlesnake going to the precinct house maybe should have been a Day move first, because there was the potential for danger and probably should have required me to outline what I thought was at stake there -- ie, how I thought it could go bad (this is part of making a Day move). I think I was oriented to the precinct house as a place where things could indeed go wrong, but the nature of the moves made downplayed that a bit structurally. Not that we did it wrong, but I think we did it a little bit wrong. And I think that's important because of the next question.</p><p></p><p>This one is complex. For one, had Rattlesnake's ability to carry his Colt been threatened, I would have been upset in the moment because there wasn't really a set up that this was on the table and it's going directly after the one playbook move I selected at creation -- to have the Colt and be a very dangerous shot with it. This was something foundational to the concept of my character, especially with the XP trigger to "use violence to solve something." I can't say exactly what would have happened, but I think I probably would have challenged it.</p><p></p><p>When I considered this question, though, and looked at my initial reaction, I went through a few things, so I can't say the above would be certain. I considered that it's your job as GM to put things like that under threat, and that I would have had the opportunity to deploy the Janus Mask or to continue play trying to defuse it (likely starting a Day move), so I backed off a bit. However, as I stepped even further back, I looked at the concept that The American is clearly meant to be armed in London, and the time period it is set allowed people to be armed, especially in genre work. And, given the Day Phase is supposed to be slightly less dangerous (although you can definitely get into a pickle), it would seem that such a move would be counter to the genre logic and also, occurring without an attendant soft move to set it up well, would, I think, be hard move that wasn't called for in the fiction. After analysis, and stepping away from my initial reaction, I think that this move would have been something that should be challenged as outside genre and too hard for the setup, especially since it targets a playbook move and would have taken that move off the table for use in a long-term fashion (ie, such an ordinance would have made carry require a move to even enable and would have established this for the game until, possibly, play was made to get an exception from a higher authority).</p><p></p><p>Now, all that said, I certainly think there was a space for a similar move. Looking up Victorian arms laws just now, turns out you could own one freely, but carrying it on the streets required a fee. So a move that questioned if I had paid such a fee would have been in keeping, because then the result would be I could say I had and make that move and find out. And, if not, there's a quick resolution to remove it -- basically I can see this inflicting a condition that could be removed through the various ways to remove conditions.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8449635, member: 16814"] [USER=16814]@Ovinomancer[/USER] I think we're still orienting to the play structure for The Between in that the difference between an Information move and a Day move was kinda unclear. I think, on reflection, that Rattlesnake going to the precinct house maybe should have been a Day move first, because there was the potential for danger and probably should have required me to outline what I thought was at stake there -- ie, how I thought it could go bad (this is part of making a Day move). I think I was oriented to the precinct house as a place where things could indeed go wrong, but the nature of the moves made downplayed that a bit structurally. Not that we did it wrong, but I think we did it a little bit wrong. And I think that's important because of the next question. This one is complex. For one, had Rattlesnake's ability to carry his Colt been threatened, I would have been upset in the moment because there wasn't really a set up that this was on the table and it's going directly after the one playbook move I selected at creation -- to have the Colt and be a very dangerous shot with it. This was something foundational to the concept of my character, especially with the XP trigger to "use violence to solve something." I can't say exactly what would have happened, but I think I probably would have challenged it. When I considered this question, though, and looked at my initial reaction, I went through a few things, so I can't say the above would be certain. I considered that it's your job as GM to put things like that under threat, and that I would have had the opportunity to deploy the Janus Mask or to continue play trying to defuse it (likely starting a Day move), so I backed off a bit. However, as I stepped even further back, I looked at the concept that The American is clearly meant to be armed in London, and the time period it is set allowed people to be armed, especially in genre work. And, given the Day Phase is supposed to be slightly less dangerous (although you can definitely get into a pickle), it would seem that such a move would be counter to the genre logic and also, occurring without an attendant soft move to set it up well, would, I think, be hard move that wasn't called for in the fiction. After analysis, and stepping away from my initial reaction, I think that this move would have been something that should be challenged as outside genre and too hard for the setup, especially since it targets a playbook move and would have taken that move off the table for use in a long-term fashion (ie, such an ordinance would have made carry require a move to even enable and would have established this for the game until, possibly, play was made to get an exception from a higher authority). Now, all that said, I certainly think there was a space for a similar move. Looking up Victorian arms laws just now, turns out you could own one freely, but carrying it on the streets required a fee. So a move that questioned if I had paid such a fee would have been in keeping, because then the result would be I could say I had and make that move and find out. And, if not, there's a quick resolution to remove it -- basically I can see this inflicting a condition that could be removed through the various ways to remove conditions. [/QUOTE]
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