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General Tabletop Discussion
*Pathfinder & Starfinder
Musings about Magic Item Creation, Creation Time, and Cost
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<blockquote data-quote="Spatzimaus" data-source="post: 3521804" data-attributes="member: 3051"><p>IMC, we sped things up a bit. We threw out the whole item creation feat list, and instead made a sequential feat chain (Enchant Trinket, Enchant Minor Item, Enchant Moderate Item, Enchant Major Item, and then the epic ones.)</p><p>If you have just Enchant Trinket, it's 1 day per 1000 gp. If you have the second feat, it jumps to 1 day per 2000 gp. If you have the first three, it's 1 day per 3000 gp. And so on.</p><p></p><p>Also, once you get to Moderate Item status, you can include a "power component", a rare material that offsets up to 10% of the cost (both GP and XP, which means it reduces the time needed as well); the exact amount offset depends on the component. The epic feats let you use 2, 3, or even 4 power components. These components almost always require a small sidequest of their own; you can't just buy Red Dragon Blood at the corner store. But it does mean that the players can accumulate, in the course of their adventures, a bunch of rare materials to be used to make crafting easier.</p><p></p><p>As of 3.5E, the days spent making the item don't need to be consecutive any more (in 3E, they had to). So, you can start an item, go adventure a bit, then finish it up later; the only real requirement is whatever days you DO spend making the item must be full 8-hour days in a quiet area.</p><p></p><p>Some people allow other players to provide the XP needed for an item; I'd only allow that if the crafter had an appropriate Feat AND only if you split the cost 50-50.</p><p></p><p>Plus, IMC there's an Artificer PrC for those people who want to make items. It's a 5-level PrC I've posted on this board before (can't remember where), and it's not really intended for someone to take all 5 levels. Take a couple, get some extra item-making abilities at the expense of some spellcasting, and you'd be fine.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3521804, member: 3051"] IMC, we sped things up a bit. We threw out the whole item creation feat list, and instead made a sequential feat chain (Enchant Trinket, Enchant Minor Item, Enchant Moderate Item, Enchant Major Item, and then the epic ones.) If you have just Enchant Trinket, it's 1 day per 1000 gp. If you have the second feat, it jumps to 1 day per 2000 gp. If you have the first three, it's 1 day per 3000 gp. And so on. Also, once you get to Moderate Item status, you can include a "power component", a rare material that offsets up to 10% of the cost (both GP and XP, which means it reduces the time needed as well); the exact amount offset depends on the component. The epic feats let you use 2, 3, or even 4 power components. These components almost always require a small sidequest of their own; you can't just buy Red Dragon Blood at the corner store. But it does mean that the players can accumulate, in the course of their adventures, a bunch of rare materials to be used to make crafting easier. As of 3.5E, the days spent making the item don't need to be consecutive any more (in 3E, they had to). So, you can start an item, go adventure a bit, then finish it up later; the only real requirement is whatever days you DO spend making the item must be full 8-hour days in a quiet area. Some people allow other players to provide the XP needed for an item; I'd only allow that if the crafter had an appropriate Feat AND only if you split the cost 50-50. Plus, IMC there's an Artificer PrC for those people who want to make items. It's a 5-level PrC I've posted on this board before (can't remember where), and it's not really intended for someone to take all 5 levels. Take a couple, get some extra item-making abilities at the expense of some spellcasting, and you'd be fine. [/QUOTE]
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