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Musings about weapon damage.
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<blockquote data-quote="Weiley31" data-source="post: 8558677" data-attributes="member: 7017196"><p>Closet thing I do, in regard to increasing weapon damage, is that if a Race has a "Weapon Familiarity/Racial/Heritage Weapons" then those races have the ability to spend downtime training to increase that weapon's damage die by one step. So, Elves for example, if they train/find a trainer, could train their longsword Damage from a 1D8 to a 1D10, a Shortsword from 1D6 to 1D8, etc etc etc. Now the thing though, that I keep on going back and forth on, whether such a thing should be done only once or twice. Meaning should Elves only be able to raise the damage die up to two times or just the one time. (of course that means the Versatile trait of Longsword would also auto upgrade once their Damage Die has been raised up by a step.)</p><p></p><p>But I hear some asking in the background, wait: how would that work with races that don't mention they have Weapon Familiarity/Racial/Heritage Weapons in their PC write-up in 5E you ask? Well, that's when I turn to Pathfinder 2E, older editions and other 5E 3PP, such as Midgard, to see what some races can get.</p><p></p><p>So, for example:</p><p></p><p>Tabaxi have Weapon Familiarity: Hatchet, Kamas, Kurki, Scimitar, Sickles, and proficient with "any" uncommon weapons that have the prerequisite/tag of <em>Catfolk/Tabaxi.</em> They not only count as <em>Simple Weapons</em> for Tabaxi but they also have the option of training the Damage Die of these weapons by one Step (or two Steps.)</p><p></p><p>Hobgoblins have Weapon Familiarity: Glaives, Longbows, Shortbows, Longswords, and proficient in "any" uncommon weapons that have the perquisite/tag <em>Goblinoid</em> to them. They not only count as <em>Simple Weapons</em> for Goblinoids but they also have the option of training the Damage Die of these weapons by one Step (or two steps.)</p><p></p><p>Gnolls have Weapon Familiarity: Flails, War Flails, Khopeshes(longswords according to the Amonkhet Planeshift web article), Mambeles(Daggers/Handaxe: pick whichever you prefer), Spears, and proficient in "any" uncommon weapons that have the prerequisite/tag <em>Gnoll</em> to them. This also includes the Flindbar. They not only count as <em>Simple Weapons</em> for Gnolls but they also have the option of training the Damage Die of these weapons by one Step (or two steps.)</p><p></p><p>Following this guideline, that means Dwarves get to add <em>Picks/Heavy Picks and Mattlocks</em> to their repertoire including any weapons that have the word/tag <em>Dwarven</em> in them. Kobolds get <em>War Picks/Picks/Light Picks/Crossbows/Spears.</em> The <em>Great Pick</em> from the 3.5 Kobold Web Article could be refluffed as a <em>Great Sword,</em> but then you're dealing with 5E's Heavy/Small Race disadvantage thing there.</p><p></p><p>As the reasoning why about doing something like this? Well, the original 5E NEXT playtest rules actually did something like this where a race, that had Weapon Familiarity/Racial Weapons, actually did increase the damage die of said weapons by one Step. And I legit hella liked the idea a lot as I thought it made a ton of sense. (Plus coming from 3.0/3.5 and Neverwinter Nights 1 on the PC, I was always big on Weapon Familiarity/Racial Weapons.)</p><p></p><p> Humans, being humans, can choose to train/specialize in any one choice of weapon to focus on, which would allow them to increase a weapon by one or two Damage Die steps.</p><p></p><p>This probably only really helps Martials/Melee focused characters. But hey, how cool would it be to see a Minotaur <em>Wizard u</em>sing a Great Sword and spells?</p></blockquote><p></p>
[QUOTE="Weiley31, post: 8558677, member: 7017196"] Closet thing I do, in regard to increasing weapon damage, is that if a Race has a "Weapon Familiarity/Racial/Heritage Weapons" then those races have the ability to spend downtime training to increase that weapon's damage die by one step. So, Elves for example, if they train/find a trainer, could train their longsword Damage from a 1D8 to a 1D10, a Shortsword from 1D6 to 1D8, etc etc etc. Now the thing though, that I keep on going back and forth on, whether such a thing should be done only once or twice. Meaning should Elves only be able to raise the damage die up to two times or just the one time. (of course that means the Versatile trait of Longsword would also auto upgrade once their Damage Die has been raised up by a step.) But I hear some asking in the background, wait: how would that work with races that don't mention they have Weapon Familiarity/Racial/Heritage Weapons in their PC write-up in 5E you ask? Well, that's when I turn to Pathfinder 2E, older editions and other 5E 3PP, such as Midgard, to see what some races can get. So, for example: Tabaxi have Weapon Familiarity: Hatchet, Kamas, Kurki, Scimitar, Sickles, and proficient with "any" uncommon weapons that have the prerequisite/tag of [I]Catfolk/Tabaxi.[/I] They not only count as [I]Simple Weapons[/I] for Tabaxi but they also have the option of training the Damage Die of these weapons by one Step (or two Steps.) Hobgoblins have Weapon Familiarity: Glaives, Longbows, Shortbows, Longswords, and proficient in "any" uncommon weapons that have the perquisite/tag [I]Goblinoid[/I] to them. They not only count as [I]Simple Weapons[/I] for Goblinoids but they also have the option of training the Damage Die of these weapons by one Step (or two steps.) Gnolls have Weapon Familiarity: Flails, War Flails, Khopeshes(longswords according to the Amonkhet Planeshift web article), Mambeles(Daggers/Handaxe: pick whichever you prefer), Spears, and proficient in "any" uncommon weapons that have the prerequisite/tag [I]Gnoll[/I] to them. This also includes the Flindbar. They not only count as [I]Simple Weapons[/I] for Gnolls but they also have the option of training the Damage Die of these weapons by one Step (or two steps.) Following this guideline, that means Dwarves get to add [I]Picks/Heavy Picks and Mattlocks[/I] to their repertoire including any weapons that have the word/tag [I]Dwarven[/I] in them. Kobolds get [I]War Picks/Picks/Light Picks/Crossbows/Spears.[/I] The [I]Great Pick[/I] from the 3.5 Kobold Web Article could be refluffed as a [I]Great Sword,[/I] but then you're dealing with 5E's Heavy/Small Race disadvantage thing there. As the reasoning why about doing something like this? Well, the original 5E NEXT playtest rules actually did something like this where a race, that had Weapon Familiarity/Racial Weapons, actually did increase the damage die of said weapons by one Step. And I legit hella liked the idea a lot as I thought it made a ton of sense. (Plus coming from 3.0/3.5 and Neverwinter Nights 1 on the PC, I was always big on Weapon Familiarity/Racial Weapons.) Humans, being humans, can choose to train/specialize in any one choice of weapon to focus on, which would allow them to increase a weapon by one or two Damage Die steps. This probably only really helps Martials/Melee focused characters. But hey, how cool would it be to see a Minotaur [I]Wizard u[/I]sing a Great Sword and spells? [/QUOTE]
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