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Musings about weapon damage.
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<blockquote data-quote="Cruentus" data-source="post: 8558757" data-attributes="member: 7034645"><p>We dropped HP across the board. With all the HP bloat, weapon damage was usually second or third to things like sneak attack, smite, and other bonus damage, etc. By dropping HP on characters and monsters, fights are shorter (less Bags'o'hit points to wade through), and monster attacks (CR 12 monster claw attack doing d6 +3) might then matter a tiny bit. </p><p></p><p>The other thing we did was remove gaining weapon proficiency based on ancestry, and gave ancestral weapons a bump in die, along with selecting 1 from a range: Dwarf: Battleaxe, HandAxe, Warhammer. So a Dwarf who picks battleaxe as their ancestral weapon gets d10 damage, Handaxe gets d8. Elf has Sword (d8, one handed, not versatile), Longbow, Spear: becomes d10 for Sword, d10 for Longbow, d8 for Spear. (We also tweaked ranged Feats and such to lower their overall power level). Hasn't hurt anything in our application. The extra points here and there don't overbalance anything, and result in more varied weapons in use. We also run very low magic items, and use weapon and armor crafting that grants non-magical bonuses to AC, hit, damage, etc.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8558757, member: 7034645"] We dropped HP across the board. With all the HP bloat, weapon damage was usually second or third to things like sneak attack, smite, and other bonus damage, etc. By dropping HP on characters and monsters, fights are shorter (less Bags'o'hit points to wade through), and monster attacks (CR 12 monster claw attack doing d6 +3) might then matter a tiny bit. The other thing we did was remove gaining weapon proficiency based on ancestry, and gave ancestral weapons a bump in die, along with selecting 1 from a range: Dwarf: Battleaxe, HandAxe, Warhammer. So a Dwarf who picks battleaxe as their ancestral weapon gets d10 damage, Handaxe gets d8. Elf has Sword (d8, one handed, not versatile), Longbow, Spear: becomes d10 for Sword, d10 for Longbow, d8 for Spear. (We also tweaked ranged Feats and such to lower their overall power level). Hasn't hurt anything in our application. The extra points here and there don't overbalance anything, and result in more varied weapons in use. We also run very low magic items, and use weapon and armor crafting that grants non-magical bonuses to AC, hit, damage, etc. [/QUOTE]
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