Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Musings about weapon damage.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8558940" data-attributes="member: 6987520"><p>The issue is also compounded IMO by the fact 5E has typically a 60-70% attack success rate. This also makes things boring to me and my group. When we did our first 1-20 game, PCs were hitting so often due to bounded accuracy that we got more excited when someone <em>MISSED!!!</em></p><p></p><p>So, now all attacks are at disadvantage, ability checks are straight d20, and all saves have advantage. FYI, we allow sources to stack, so you can have multiple sources of advantage, etc.</p><p></p><p>This creates a game were PCs succeed on attacks 36-49% instead of 60-70%. By lowering the HP bloat, combats take maybe an extra round typically compared to RAW combat.</p><p></p><p>Another thing we decided is when you upcast a spell, you don't gain additional dice but gain additional MAXIMAL die. You cast <em>sleep</em> for 5d8 at 1st level, but at 3rd level it is 5d8 + 16 (not 2d8, but maxed 16). This makes upcasting much more useful and appealing. You cast <em>cure wounds</em> for 1d8+4 or upcast it at level 2 for 1d8+12 (normal +4 and 8 for maximum 1d8 extra). Yes, this makes spells more powerful if upcast, but you are trading off of casting spells from higher levels. It works nicely for us.</p><p></p><p>All of this changes, and many more, keep the game moving quickly, make it more exciting IMO, and reduces the dreaded hp bloat.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8558940, member: 6987520"] The issue is also compounded IMO by the fact 5E has typically a 60-70% attack success rate. This also makes things boring to me and my group. When we did our first 1-20 game, PCs were hitting so often due to bounded accuracy that we got more excited when someone [I]MISSED!!![/I] So, now all attacks are at disadvantage, ability checks are straight d20, and all saves have advantage. FYI, we allow sources to stack, so you can have multiple sources of advantage, etc. This creates a game were PCs succeed on attacks 36-49% instead of 60-70%. By lowering the HP bloat, combats take maybe an extra round typically compared to RAW combat. Another thing we decided is when you upcast a spell, you don't gain additional dice but gain additional MAXIMAL die. You cast [I]sleep[/I] for 5d8 at 1st level, but at 3rd level it is 5d8 + 16 (not 2d8, but maxed 16). This makes upcasting much more useful and appealing. You cast [I]cure wounds[/I] for 1d8+4 or upcast it at level 2 for 1d8+12 (normal +4 and 8 for maximum 1d8 extra). Yes, this makes spells more powerful if upcast, but you are trading off of casting spells from higher levels. It works nicely for us. All of this changes, and many more, keep the game moving quickly, make it more exciting IMO, and reduces the dreaded hp bloat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Musings about weapon damage.
Top