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General Tabletop Discussion
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Musings: Early 2006 releases from Wizards
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<blockquote data-quote="delericho" data-source="post: 2446685" data-attributes="member: 22424"><p>Well, there are two books I'm definately sold on: "Complete Psionic" and "d20 Future Tech". I'll take a look at some of the others on the list, but nothing immediately grabs my attention.</p><p></p><p>Products I would like to see:</p><p></p><p>A "Lords of Madness" for humanoids, covering orcs, goblinoids, kobolds and gnolls. This should detail the culture and tactics of each race, explain the differences in tactics used and, most importantly, provide statistics for lots of sample members of warbands (like Libris Mortis did for undead, and the Draconomicon did for dragons of all colours and ages).</p><p></p><p>An "Expanded Oriental Adventures". Update whatever hasn't been done from the 3e version, collate the updated classes from the Complete series (and give us a non-dual-wielding samuri), and probvide a new default setting. This could be Kara-tur or Rokugan, but would probably be better placed to be something entirely new. It should also be a setting where it's actually appropriate to use all the options in the rest of the book, instead of immediately ruling out most of the new races.</p><p></p><p>An Environment Series book on planar perils. We've seen some of the more extreme real-world environments given a D&D twist, but what about environments that don't have real-world versions? Surely the planes can't just be the real world writ large, can they?</p><p></p><p>Actually, I'd also quite like Environment books on forests and mountains, and perhaps plains too.</p><p></p><p>Plus, there's my dream product, which would be a massively powerful electronic tool to assist in game preparation. I'd be willing to bet, though, that such a tool will never happen.</p></blockquote><p></p>
[QUOTE="delericho, post: 2446685, member: 22424"] Well, there are two books I'm definately sold on: "Complete Psionic" and "d20 Future Tech". I'll take a look at some of the others on the list, but nothing immediately grabs my attention. Products I would like to see: A "Lords of Madness" for humanoids, covering orcs, goblinoids, kobolds and gnolls. This should detail the culture and tactics of each race, explain the differences in tactics used and, most importantly, provide statistics for lots of sample members of warbands (like Libris Mortis did for undead, and the Draconomicon did for dragons of all colours and ages). An "Expanded Oriental Adventures". Update whatever hasn't been done from the 3e version, collate the updated classes from the Complete series (and give us a non-dual-wielding samuri), and probvide a new default setting. This could be Kara-tur or Rokugan, but would probably be better placed to be something entirely new. It should also be a setting where it's actually appropriate to use all the options in the rest of the book, instead of immediately ruling out most of the new races. An Environment Series book on planar perils. We've seen some of the more extreme real-world environments given a D&D twist, but what about environments that don't have real-world versions? Surely the planes can't just be the real world writ large, can they? Actually, I'd also quite like Environment books on forests and mountains, and perhaps plains too. Plus, there's my dream product, which would be a massively powerful electronic tool to assist in game preparation. I'd be willing to bet, though, that such a tool will never happen. [/QUOTE]
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