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<blockquote data-quote="delericho" data-source="post: 6708429" data-attributes="member: 22424"><p>Part of it is the nature of the beast: RPGs are much more open-ended than video games. Consider that your campaign may well have nothing in common with my campaign, even if both are D&D 5e.</p><p></p><p>Part of it is inertia: caster supremacy, or the underpinnings of it, goes right back to the earliest versions of the game. To fix that balance, you have to change the game radically... which is very likely to see your new, fourth, edition rejected by a significant portion of the fanbase.</p><p></p><p>And part of it is simply budget (and therefore time). The budget for even a fairly modest video game very likely dwarfs that for D&D 5e, and <em>that</em> probably dwarfs that of any other RPG or edition, ever. Of course, a lot of that goes on graphical design, but good video games will also take the time, however long it takes, to get the gameplay working properly.</p></blockquote><p></p>
[QUOTE="delericho, post: 6708429, member: 22424"] Part of it is the nature of the beast: RPGs are much more open-ended than video games. Consider that your campaign may well have nothing in common with my campaign, even if both are D&D 5e. Part of it is inertia: caster supremacy, or the underpinnings of it, goes right back to the earliest versions of the game. To fix that balance, you have to change the game radically... which is very likely to see your new, fourth, edition rejected by a significant portion of the fanbase. And part of it is simply budget (and therefore time). The budget for even a fairly modest video game very likely dwarfs that for D&D 5e, and [i]that[/i] probably dwarfs that of any other RPG or edition, ever. Of course, a lot of that goes on graphical design, but good video games will also take the time, however long it takes, to get the gameplay working properly. [/QUOTE]
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