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<blockquote data-quote="Bagpuss" data-source="post: 6708448" data-attributes="member: 3987"><p>Well this is clearly incorrect, if you consider the number of patches and nerf's most video games, with any multiplayer component go though once they go to general release and that's not even counting the ones in the Beta phase.</p><p></p><p>You can't compare Video Game RPGs that are single player as there balance isn't really and issue, since you don't compare yourself with anyone, so there isn't the same drives to patch and fix unbalanced stuff.</p><p></p><p>Where you have multiplayer experiences there is normally an extensive playtest phase where classes are balanced, and even then once released into the wild players discover exploits that means they have to be patched again. Note this is when they are using computers that can actually track information like which classes are most popular, do the most damage, make the most kills etc. Unlike paper rpgs that don't have access to either the large playtest groups or instant data on performance and play styles.</p><p></p><p>Patching on a PC is straight forward, patching on paper requires errata (which not everyone sees or uses, and pre-internet days didn't even happen), or a new edition. Even then PC games go through new editions Morrowind isn't the same game as Skyrim for example, and in Skyrim some character builds find the game easier than others.</p><p></p><p>And we haven't even got started on the comparison between the limited options in a CRPG, compared to the unlimited ones in a tabletop RPG, the inventive uses for spells or even mundane equipment the players come up with.</p><p></p><p>So really I'm not seeing the issue, I think you are coming from a false assumption.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 6708448, member: 3987"] Well this is clearly incorrect, if you consider the number of patches and nerf's most video games, with any multiplayer component go though once they go to general release and that's not even counting the ones in the Beta phase. You can't compare Video Game RPGs that are single player as there balance isn't really and issue, since you don't compare yourself with anyone, so there isn't the same drives to patch and fix unbalanced stuff. Where you have multiplayer experiences there is normally an extensive playtest phase where classes are balanced, and even then once released into the wild players discover exploits that means they have to be patched again. Note this is when they are using computers that can actually track information like which classes are most popular, do the most damage, make the most kills etc. Unlike paper rpgs that don't have access to either the large playtest groups or instant data on performance and play styles. Patching on a PC is straight forward, patching on paper requires errata (which not everyone sees or uses, and pre-internet days didn't even happen), or a new edition. Even then PC games go through new editions Morrowind isn't the same game as Skyrim for example, and in Skyrim some character builds find the game easier than others. And we haven't even got started on the comparison between the limited options in a CRPG, compared to the unlimited ones in a tabletop RPG, the inventive uses for spells or even mundane equipment the players come up with. So really I'm not seeing the issue, I think you are coming from a false assumption. [/QUOTE]
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