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<blockquote data-quote="Theory of Games" data-source="post: 9719087" data-attributes="member: 7042201"><p>Oh I know those types of players and while I don't hate them - I strongly dislike them. More than a few of them I've run back to their video & board games. TTRPGs are for creative people.</p><p></p><p>See. This is where we could fall into the "What's a Sandbox, Anyway?" thing. I'd argue that the great majority of published adventures are sandboxes and most GMs can run them. "Your crew is in galaxy X. Here's a link to all the planets & things to do on them. Here's another link with galactic factions and how they could help/hurt your crew. What do you guys want to do?" It's THAT simple (if you want it to be).</p><p></p><p>But ... whether the players are saying "let's do X" or the GM says "your crew does X", the GM is always presenting. Always. The difference is (as most of you define them) "Sandboxes" allow the players to pick their destinations instead of the GM. And again, IMO players who prefer to sit back and let the GM tell them what to do really should just play video games. It irks me that someone could be so devoid of imagination that they surrender their decision-making to another. </p><p></p><p>100%. The GM's role is to present choices and dilemmas for the players to decide. That only.</p><p></p><p>I didn't mention "quest-based fantasy". You did - and player characters can 'quests' within the matrix of a sandbox. And yeah, sandbox-based quests probably do comprise most of what ttrpg groups do.</p><p></p><p>Well, as usual, I'm not quoting from a science book or holy writ. These are just my opinions and I'd argue that 99.9% of ttrpg adventures fit within the parameters of a "Sandbox"</p><p></p><p>[URL unfurl="true"]https://rpg.stackexchange.com/questions/662/what-is-sandbox-play[/URL]</p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9719087, member: 7042201"] Oh I know those types of players and while I don't hate them - I strongly dislike them. More than a few of them I've run back to their video & board games. TTRPGs are for creative people. See. This is where we could fall into the "What's a Sandbox, Anyway?" thing. I'd argue that the great majority of published adventures are sandboxes and most GMs can run them. "Your crew is in galaxy X. Here's a link to all the planets & things to do on them. Here's another link with galactic factions and how they could help/hurt your crew. What do you guys want to do?" It's THAT simple (if you want it to be). But ... whether the players are saying "let's do X" or the GM says "your crew does X", the GM is always presenting. Always. The difference is (as most of you define them) "Sandboxes" allow the players to pick their destinations instead of the GM. And again, IMO players who prefer to sit back and let the GM tell them what to do really should just play video games. It irks me that someone could be so devoid of imagination that they surrender their decision-making to another. 100%. The GM's role is to present choices and dilemmas for the players to decide. That only. I didn't mention "quest-based fantasy". You did - and player characters can 'quests' within the matrix of a sandbox. And yeah, sandbox-based quests probably do comprise most of what ttrpg groups do. Well, as usual, I'm not quoting from a science book or holy writ. These are just my opinions and I'd argue that 99.9% of ttrpg adventures fit within the parameters of a "Sandbox" [URL unfurl="true"]https://rpg.stackexchange.com/questions/662/what-is-sandbox-play[/URL] [/QUOTE]
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