Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Musings on Skill Challenges (or: Three Questions You Should Ask Before You Run One)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 5024069" data-attributes="member: 3424"><p>Like <strong>Dausuul</strong>, I tend to think of skill challenges as a more structured framework for resolving non-combat challenges. Of course, depending on your preferences and abilities as a DM, you may decide not follow a formal framework at all. As you mentioned, you can set the players a goal (or the players may set one up themselves) and then, depending on what the players propose to do, you can ask for relevant skill checks or ability checks, or simply adjudicate the success of the players' actions without rolling dice. </p><p></p><p>However, some DMs prefer to work within a more structured framework. Even with impromptu non-combat challenges which the DM did not prepare for because they arose in the course of play, the DM could take a few moments to decide on and note down:</p><p style="margin-left: 20px">1. The complexity (difficulty) of the challenge, which would determine how many successes are needed and how much XP should be awarded for overcoming it.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">2. The rewards of success and the consequences of failure.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">3. The failure conditions - whether it is a timed challenge or uses the "three failures" model, including a logical and satisfying way to narrate each failure and why three failures lead to the above-mentioned consequences, if the latter approach is adopted.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">4. Constraints, special ways to use particular skills, and other factors that would make the skill challenge more interesting and not just a series of repeated skill checks.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5024069, member: 3424"] Like [B]Dausuul[/B], I tend to think of skill challenges as a more structured framework for resolving non-combat challenges. Of course, depending on your preferences and abilities as a DM, you may decide not follow a formal framework at all. As you mentioned, you can set the players a goal (or the players may set one up themselves) and then, depending on what the players propose to do, you can ask for relevant skill checks or ability checks, or simply adjudicate the success of the players' actions without rolling dice. However, some DMs prefer to work within a more structured framework. Even with impromptu non-combat challenges which the DM did not prepare for because they arose in the course of play, the DM could take a few moments to decide on and note down: [INDENT]1. The complexity (difficulty) of the challenge, which would determine how many successes are needed and how much XP should be awarded for overcoming it. 2. The rewards of success and the consequences of failure. 3. The failure conditions - whether it is a timed challenge or uses the "three failures" model, including a logical and satisfying way to narrate each failure and why three failures lead to the above-mentioned consequences, if the latter approach is adopted. 4. Constraints, special ways to use particular skills, and other factors that would make the skill challenge more interesting and not just a series of repeated skill checks.[/INDENT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Musings on Skill Challenges (or: Three Questions You Should Ask Before You Run One)
Top