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Musings on Skill Challenges (or: Three Questions You Should Ask Before You Run One)
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<blockquote data-quote="Starfox" data-source="post: 5024205" data-attributes="member: 2303"><p>My main issue with sill challenges used to be that too many die rolls were involved, so I wrote my own rules, with fewer rolls. </p><p></p><p>I agree skill challenge must have a consequence for failure, but note that they should still not derail the adventure. The most typical skill challenge situation for me is when my PCs try to avoid a fight, usually trough either stealth or diplomacy. I like the skill challenge mechanism for this, as both encounters and skill challenges have the same two basic variables - level (of the critters, not the encounter level) and complexity (number of critters). This makes it easy for me to set up these situations as skill challenges. I can let my players initate these situations, I have rules to play by, and it does not take any extra preparation. And the obvious consequence of failure is that the encounter turns into a fight. Win! </p><p></p><p>Another thing I like is that PCs can compensate for each other's shortcomings in a skill challenge. In the sneak by an encounter" example, if someone has a lousy stealth, either the others can cover form him or he can contribute trough some other skill. But this can come back to bite you; skill challenges are essentially bluff matches between DM and players, where the player's try to convince the DM that they can use their best skill for everything. </p><p></p><p>As a mind game, I've been trying to think of a skill challenge that a dwarf fighter cannot use Endurance in, and find it very hard. Some possible uses: <ul> <li data-xf-list-type="ul"> Social challenge: I drink them under the table</li> <li data-xf-list-type="ul"> Social challenge, distraction: I recite the tale of my 204 known ancestors.</li> <li data-xf-list-type="ul"> Stealth Challenge: I stand absolutely still, not moving at all or making any noise, as the others solve the problem.</li> <li data-xf-list-type="ul"> Any Challenge: I use Endurance not to boil over as a reaction to the others' foolish antics.</li> </ul></blockquote><p></p>
[QUOTE="Starfox, post: 5024205, member: 2303"] My main issue with sill challenges used to be that too many die rolls were involved, so I wrote my own rules, with fewer rolls. I agree skill challenge must have a consequence for failure, but note that they should still not derail the adventure. The most typical skill challenge situation for me is when my PCs try to avoid a fight, usually trough either stealth or diplomacy. I like the skill challenge mechanism for this, as both encounters and skill challenges have the same two basic variables - level (of the critters, not the encounter level) and complexity (number of critters). This makes it easy for me to set up these situations as skill challenges. I can let my players initate these situations, I have rules to play by, and it does not take any extra preparation. And the obvious consequence of failure is that the encounter turns into a fight. Win! Another thing I like is that PCs can compensate for each other's shortcomings in a skill challenge. In the sneak by an encounter" example, if someone has a lousy stealth, either the others can cover form him or he can contribute trough some other skill. But this can come back to bite you; skill challenges are essentially bluff matches between DM and players, where the player's try to convince the DM that they can use their best skill for everything. As a mind game, I've been trying to think of a skill challenge that a dwarf fighter cannot use Endurance in, and find it very hard. Some possible uses:[list] [*] Social challenge: I drink them under the table [*] Social challenge, distraction: I recite the tale of my 204 known ancestors. [*] Stealth Challenge: I stand absolutely still, not moving at all or making any noise, as the others solve the problem. [*] Any Challenge: I use Endurance not to boil over as a reaction to the others' foolish antics. [/list] [/QUOTE]
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